Pacing.

Post » Sun May 29, 2011 12:03 am

Just watched the Get Smart: General Gamplay video and something keeps eekin at me. What exactly is the pacing of this game aiming for?

Movement seems like its suppose to be a hit and run, lighting blitz of death and mayhem till you get to actually shooting and firefights which; due to buffs, placements, no OHK and medics seem like their meant to be a little more drawn out and tactical in approach.

So...am I going to get a headache from this game :P?

I'd Like to add: Games with the low bullet damge + Fast movement have never won out on me before. Gears for example. People sliding and rollin around everywhere while you're poppin rounds into them only for them to come up and plow you with two shotgun rounds. = not fun for foxy pooh.
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Sheila Esmailka
 
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Post » Sat May 28, 2011 5:45 pm

I know i will till i get the hang of it. Be really the first game have to worry about a whole team rushing one place instead of 1 or 2 people. But i think after a few matches and learning the maps the game will wear on you and ull enjoy it.
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Daniel Lozano
 
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Post » Sat May 28, 2011 9:43 pm

Just watched the Get Smart: General Gamplay video and something keeps eekin at me. What exactly is the pacing of this game aiming for?

Movement seems like its suppose to be a hit and run, lighting blitz of death and mayhem till you get to actually shooting and firefights which; due to buffs, placements, no OHK and medics seem like their meant to be a little more drawn out and tactical in approach.

So...am I going to get a headache from this game :P?

I think Brink will be a faced pace game, either class you play you are into the action, and don't really need to hole back (Engineer in TF2) and the constant stream of baddies which are only interrupted by a 20 second respawn. I don't think it will be as fast paced as COD, but that doesn't matter to me. I've had enough of Pony Adrenaline, and BRINK will make me want more.
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Arnold Wet
 
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Post » Sat May 28, 2011 11:02 pm

To be honest, I think they could've made the weapons a bit stronger. I was watching one of those leaked vids and saw a guy get hit a good few times in the head with an SMG and didn't go down. That is BS. Headshots should always take people out immediately no matter how nerfed a weapon is. It doesn't seem fun to me when it takes half an SMG magazine to take an enemy down.
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Laura Hicks
 
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Post » Sat May 28, 2011 8:25 pm

It is supposed to be a little exaggerated

... But that is a bit too much, a gun's a gun
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Anna S
 
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Post » Sat May 28, 2011 4:24 pm

How about a http://www.strawberryreef.com/images/graphics/G4/TwilightSparkle_250_tropicalsunset.jpg
EDIT: Wrong thread, sorry.
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u gone see
 
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Post » Sat May 28, 2011 10:45 am

How about a http://www.strawberryreef.com/images/graphics/G4/TwilightSparkle_250_tropicalsunset.jpg
EDIT: Wrong thread, sorry.


You really like ponies don't you?

I think you need to join Bunny's Legion
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Liv Brown
 
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Post » Sat May 28, 2011 7:04 pm

You really like ponies don't you?

I think you need to join Bunny's Legion

Sorry, I have kind of a self pride, I am from PonyVille after-all. And I play on PC, so I can't join :(
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Alex Vincent
 
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Post » Sun May 29, 2011 2:22 am

yeah I think they should up the power of the guns, i know brink itsnt going for realism but making the guns take a load of bullets to kill even with headshots makes them feel less like awesome customisable hand cannons and more like customisable pea shooters
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Melung Chan
 
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Post » Sat May 28, 2011 11:18 pm

gears was third person, so people could camp and have it pay off. but in Brink, the first person aspect will keep the pace and momentum going.
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Tyrone Haywood
 
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Post » Sat May 28, 2011 2:59 pm

But now it requires 10% luck 20% skill 15% concentrated power of will 5% pleasure 50% pain and a hundred percent reason to remember the name.
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Amy Cooper
 
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Post » Sat May 28, 2011 4:38 pm

It is supposed to be a little exaggerated

... But that is a bit too much, a gun's a gun

Too true.

gears was third person, so people could camp and have it pay off. but in Brink, the first person aspect will keep the pace and momentum going.

Not really, it was meant to be a speed game. And everyone jumps, skips and slides unitl they get so ridiculously close that anyone not use to the hip firing in third person is at a huge disadvantage.

Guns were designed to AVOID close quarters combat. To take the advantage away from a skilled swordsmen, literally. So why do we have games (gears) where its more advantagous to rush the enemy and get into melee range than it is to have a decent shoot out? I'm worried the same spped assest given to people in Gears will be abused in the low damage spray of Brink.
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Invasion's
 
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Post » Sun May 29, 2011 1:53 am

I wouldn't be worried. People will go down. Just remember that the guns aren't 100% accurate, even when using the iron sights and crouched. There's a bit of a 'cone effect' going on. The bullets will be sprayed in a small cone after the first few shots and the cone will increase the longer you constantly fire. I'm just hoping I won't have to resort to BC2-like tap-firing.
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k a t e
 
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Post » Sat May 28, 2011 7:29 pm

Guns were designed to AVOID close quarters combat. To take the advantage away from a skilled swordsmen, literally. So why do we have games (gears) where its more advantagous to rush the enemy and get into melee range than it is to have a decent shoot out? I'm worried the same spped assest given to people in Gears will be abused in the low damage spray of Brink.


It's the "toe to toe" mentality. A lot of players treat it like boxing. Get in a ring and stand there in front of your opponent while he throws punches at you.

I guess not enough schools teach military history where it used to be like http://www.michigan.org/global/Media/1334/FiringLine2.jpg until somebody figured out that wasn't really a good strategy if you didn't want to die.

Of course apparently the fact that it's a game means that we should be perfectly willing to sacrifice strategy and and common sense in favor of the "fun" toe to toe strafe fighting.
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Rude_Bitch_420
 
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Post » Sat May 28, 2011 2:06 pm

From what ive seen, people go down faster then i imagined, it's fine how it is, they tested the game so don't worry, have some faith in the devs.
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Kelly John
 
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Post » Sat May 28, 2011 10:31 pm

But now it requires 10% luck 20% skill 15% concentrated power of will 5% pleasure 50% pain and a hundred percent reason to remember the name.


Love me some fort minor... great song
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Hannah Barnard
 
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Post » Sat May 28, 2011 11:12 am

But now it requires 10% luck 20% skill 15% concentrated power of will 5% pleasure 50% pain and a hundred percent reason to remember the name.

You just love to reference my favorite things in ways that leave me dumbfounded.

Anyway. I don't think that weapon damage will be much of an issue (look at Bad Company 2), but the inherent fast-paced nature of the game, thanks to SMART, could make the combat itself centered far more oriented toward strategy than raw accuracy with a gun. Which means that the flood of CoD players will be cannon fodder to the rest of us.
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Prue
 
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Post » Sun May 29, 2011 12:14 am

I guess not enough schools teach military history where it used to be like http://www.michigan.org/global/Media/1334/FiringLine2.jpg until somebody figured out that wasn't really a good strategy if you didn't want to die.


Sorry, this kind of annoyed me. Generals of old grouped soldiers up like that in order to get mass behind that position. It's all about throwing as many bullets down range as you can, and when the machine gun replaced the traditional open field line fight in WWI, then a whole style of combat became obsolete. The only alternative that could be used was guerrilla warfare, but that usually required repeating weapons and the defender's advantage in order to pull off.
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Rex Help
 
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Post » Sat May 28, 2011 12:48 pm

This style is very familiar to Wolfenstein and Quake Wars. Both games took multiple shots to down an enemy and it was perfectly fine with me. I think you need to just play the game before you start worrying about things like this.
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tegan fiamengo
 
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Post » Sat May 28, 2011 6:27 pm

This style is very familiar to Wolfenstein and Quake Wars. Both games took multiple shots to down an enemy and it was perfectly fine with me. I think you need to just play the game before you start worrying about things like this.


Exactly.
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Sarah Edmunds
 
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Post » Sat May 28, 2011 4:08 pm

Sorry, this kind of annoyed me. Generals of old grouped soldiers up like that in order to get mass behind that position. It's all about throwing as many bullets down range as you can, and when the machine gun replaced the traditional open field line fight in WWI, then a whole style of combat became obsolete. The only alternative that could be used was guerrilla warfare, but that usually required repeating weapons and the defender's advantage in order to pull off.


What exactly is annoying you? It's an oversimplification, but absolutely accurate.

And while you are correct that the birth of the machine gun was a major landmark in the change in military tactics, the idea that it was not the most effective strategy due to the loss of life involved came much earlier.
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Sheila Esmailka
 
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Post » Sat May 28, 2011 3:08 pm

Sorry, this kind of annoyed me. Generals of old grouped soldiers up like that in order to get mass behind that position. It's all about throwing as many bullets down range as you can, and when the machine gun replaced the traditional open field line fight in WWI, then a whole style of combat became obsolete. The only alternative that could be used was guerrilla warfare, but that usually required repeating weapons and the defender's advantage in order to pull off.

Actually line fighting was obsolete well before the machine gun. Cartridge ammo and rifling saw to that as early as the Civil War if not sooner. Fact is, the high cost of life in the Civil War can be directly blamed on the melding of that old tactic and the new technology facing off. Even during the revolutionary war we had several units using guerilla strikes to their advantage; something we took from our indian counterparts truthfully.

This style is very familiar to Wolfenstein and Quake Wars. Both games took multiple shots to down an enemy and it was perfectly fine with me. I think you need to just play the game before you start worrying about things like this.

Sorry, thats completely stoned-headed logic. I worry before a game comes out becuase it takes my money to play it. If you want me to use your money, fine, wont have a worry in the world. I know its just 60 bucks but its still a risk vs reward concept and I must know if I will be rewarded for my risk and we wont have anoth Gears fiasco.
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Emma Copeland
 
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Post » Sun May 29, 2011 12:06 am

Brink is fast-paced team-focused game. You are supposed to get into the batte and think fast while working together with your team to complete your objectives. It isn't a kill-focused game, yet it is faster than most objective focused games that i have seen/played. I actually think it is a viable mix.
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Hussnein Amin
 
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