I had a scene that was working fine until the upgrade.
Basically I have several packages that play out in each step of the scene. The Bad person follows the Victim and then attacks them. There seems to be a change in the useweapon part of the package that I can not put my finger on because it is inconsistent in it's behavior. Sometimes the bad person draws there sword and uses it, some times twice and then other time once or not at all.
I am looking to create a package that causes combat during its time in the scene. I want the scene to continue after the victim is dead which I know how to do it with the package and scene but I am looking for a walk up and attack and keep attacking idea
Any one game
Any ideas
I thank you in advance.
