Painting Textures on Terrain

Post » Mon Jun 18, 2012 9:16 pm

Is it just me or does this function with the landscape editor ("H" from the render window) often just create a black mess? I can't simply drag and paint some textures across parts of the cell, or else after a certain distance it just turns black. To clean it up I have to paint back over the black area with a different texture. It seems hit or miss with which ones cause this problem. This makes adding/removing grass, snow and dirt paths on bare terrain very difficult.

Anyone know of a fix/workaround?
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Bedford White
 
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Post » Mon Jun 18, 2012 3:45 pm

I'm having the same problem.

I know in Oblivion's CS, you could only use a certain number of landscape textures per cell. In that CS it would simply fail to make changes if you tried to exceed that number (read: use a texture not already in use in that cell). Perhaps in this CK it makes it black.

That's just a guess. I'm frustrated by it too, and it does seem hit or miss.

Ctrl+right click (I think) used to allow you to select an existing texture from the cell to match it. Try that and see if all the existing textures from the cell work properly.
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jodie
 
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Post » Mon Jun 18, 2012 8:16 pm

You can only have 6 textures per quad (quarter-cell)

To see the cell-boundaries press "B" to see the textures currently used in a cell press "I" while the Landscape Edit window is open.
In the "I"-menu you can select, delete or replace textures.
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X(S.a.R.a.H)X
 
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Post » Mon Jun 18, 2012 10:57 am

-snip-

I'll give that a shot, thanks.
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Juan Suarez
 
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Post » Mon Jun 18, 2012 2:56 pm

-snip-

I'll give that a shot, thanks.
another thing about that img you took out meanwhile, sometimes "ground" just isn't actually ground, but "ground"-objects placed there.
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Alan Whiston
 
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Post » Mon Jun 18, 2012 8:40 am

another thing about that img you took out meanwhile, sometimes "ground" just isn't actually ground, but "ground"-objects placed there.

lol If I was trying to paint objects like rocks and other prefabs that'd be a lot more embarrassing.

Is there a way to tell where the quad barriers are too?
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Ryan Lutz
 
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Post » Mon Jun 18, 2012 8:19 pm

lol If I was trying to paint objects like rocks and other prefabs that'd be a lot more embarrassing.
aw if you think that's embarassing, i might post a video of me trying it :-))
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neil slattery
 
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Post » Mon Jun 18, 2012 6:58 pm

Is there a way to tell where the quad barriers are too?

A weird one: in the right-click / edit menu of the cell view window you have the option to hide the quads (i.e. make the land at that place invisible)
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Laurenn Doylee
 
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Post » Mon Jun 18, 2012 7:36 pm

Thanks OP, I came here specifically for this exact question.

You can only have 6 textures per quad (quarter-cell)

To see the cell-boundaries press "B" to see the textures currently used in a cell press "I" while the Landscape Edit window is open.
In the "I"-menu you can select, delete or replace textures.

Thanks for this answer.

In the I menu it names quad 1, quad 2, 3 and 4. How are these arranged? Top Left is 1, Bottom Right is 4?
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Genocidal Cry
 
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Post » Mon Jun 18, 2012 8:26 am

There are no visible markers for 'quad' boundries within a cell. You have to imagine half the cell in the X and Y directions after pressing 'B' to see cell boundries.
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Erika Ellsworth
 
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Post » Mon Jun 18, 2012 3:12 pm

A weird one: in the right-click / edit menu of the cell view window you have the option to hide the quads (i.e. make the land at that place invisible)

Weird but helpful. Thanks for the quick responses.

In the I menu it names quad 1, quad 2, 3 and 4. How are these arranged? Top Left is 1, Bottom Right is 4?

They're arranged as if you're looking at the cell from the top-down perspective (T hotkey when an object is selected). NE corner will be the top-right batch of textures, etc.
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Ladymorphine
 
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Post » Mon Jun 18, 2012 3:25 pm

How do you add a texture to an unused slot in a quads texture list? The area I'm trying to edit is only using 3 textures so I don't need to replace an existing texture, but right clicking and selecting replace does nothing on an empty slot and I can't drag the texture I want to use onto it?
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Shannon Marie Jones
 
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Post » Mon Jun 18, 2012 7:13 am

Just use Landscape Editing tool and pick that texture you would like to use and start painting.
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Richard Thompson
 
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Post » Mon Jun 18, 2012 5:56 am

But then the landscape is just painted black and not the texture I need.
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danni Marchant
 
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Post » Mon Jun 18, 2012 4:13 pm

That's the problem described at the start of the thread. You can only use 6 or less textures per quad. Press i when using the landscape editor and it will show you what textures are loaded for each quad and allow you to delete or replace them.
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Arnold Wet
 
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Post » Mon Jun 18, 2012 1:24 pm

The thing is the quad I need to apply the texture to only use 3 textures so I should be able to just add a 4th.

http://dl.dropbox.com/u/23570165/Billeder/TES/Skyrim/Black%20texture.png

I know it's quad 4 I'm trying to apply the texture to because when I replaced an existing texture it changed in the render window, but the replace funktion does nothing on an empty texture slot and simply painting the texture on the landscape just paints it black.
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Bonnie Clyde
 
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Post » Mon Jun 18, 2012 7:17 am

I know it's quad 4 I'm trying to apply the texture to because when I replaced an existing texture it changed in the render window, but the replace funktion does nothing on an empty texture slot and simply painting the texture on the landscape just paints it black.

If you pressed T to align the camera for that screenshot it's either quad 1 or quad 2 you're painting the texture to.
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Nice one
 
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Post » Mon Jun 18, 2012 1:36 pm

Oh, I thought the yellow lines also separated quads, so it's actually quad 2 I'm trying to paint. My bad. But then it should already have the texture I'm trying to paint yet I can still only paint black? I'm trying to use the texture LDirtPath01 which quad 2 has by default.

I just tried painting all the quads and quad 3 and 4 works, but 1 and 2 just appear black. Deleting/replacing the original LDirtPath01 doesn't work either, but replacing another texture works, though I can't add the texture I replaced back without getting black again.

I'm really confused, what am I missing?

Edit:

Alright, guess I'm just stupid, since there was 7 slots per quad I assumed every quad had a LAND_DEFAULT which didn't count as a texture, but it does so I have to remove a texture afterall.
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Jose ordaz
 
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Post » Mon Jun 18, 2012 8:39 am

You can only have 6 textures per quad (quarter-cell) To see the cell-boundaries press "B" to see the textures currently used in a cell press "I" while the Landscape Edit window is open. In the "I"-menu you can select, delete or replace textures.

Eureka that did it! :) But the thing I figured out is that if you have a black space pop. you need to figure out the quad that it is in, and slap in the texture that you want to add in on the "i" window. Some reason, if it's not in there it might cause it to not load properly :(
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Mrs. Patton
 
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Post » Mon Jun 18, 2012 3:50 pm

just wondering, does anyone know how to add a new texture to the cell view? (the 4 screeens when you press "i")
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Guy Pearce
 
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Post » Mon Jun 18, 2012 9:29 pm

You do not add the texture to the "I" texture view screen.

You add them by painting the selected texture right onto the landscape when your in "H" landscape mode.
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Josh Sabatini
 
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Post » Mon Jun 18, 2012 10:35 am

-snip-

Sorry, was doing something stupid. Got it working.
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trisha punch
 
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