Pally build, need feedback

Post » Mon Jun 04, 2012 10:36 am

http://skyrimcalculator.com/#30564


Redguard pally. I'm concerned that I may be spread too thin by taking enchanting. I'm sold on the idea of high resto for the anti-undead spells and like mid alteration for buffs and I would like detect undead. Smithing of course for upgrades and staying awesome.

I tossed in a few enchant to get some flame enchants on weapons and then for better mana efficiency via the resto/alteration mana reductions.


Opinions and constructive criticism please.
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Eibe Novy
 
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Post » Mon Jun 04, 2012 4:24 am

if you're looking to base it on the WoW archetype, I think your doing it right, aIthough I would go with Imperial, leveling up Restoration, Enchanting, and heavy armor.
Weapons, prob both 1H with shield and 2H.
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Alex Vincent
 
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Post » Mon Jun 04, 2012 2:02 am

http://www.ign.com/builds/the-elder-scrolls-5-skyrim?d=00000000000000000000000000000000000000000000000000000000000011100000000010100000035000111001000101111111111005111101100000000005011003

Thats the build i use for paladin it works great, on 1h weapons put the perks in ur weapon of choice ( i went mace ) Heavy armor u dont need the 5 pts on juggernaut u will get to the armor cap with only 1 the other ones i use them to run faster use less stamina (run or shield charge), and enchants i only took some pts in alteration to get the magic resist and resto to cure more and to recover stamina, enchants in + 1h weapon dmg, reduce the cost of resto school spells, and resist to magic ( cap 85%)

That work well for me gluck
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Erich Lendermon
 
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Post » Mon Jun 04, 2012 10:58 am

Not to thread crap, but the whole "build" thing is kinda tiresome when it comes to Skyrim. Mostly because its usually meaninglessly vague, and are typically geared at at high level play (50 in your case), at which point the game is largely DONE.
For your level 50 "build", what stats do you expect to boost, and how much, and in what order as you level? What standing stone would you use? What temple blessings? What magical enchantments? What spells would you typically use, and how, and what shouts would you put souls into? What order you you buy perks / shouts in?
Al those things much more effect (especially at low level) than your eventual perk assortment.

Besides which, pretty much any decent perk layout plays well within its style. Us saying "cool build, brah" (or not) is really quite meaningless.
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luis ortiz
 
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Post » Mon Jun 04, 2012 1:42 pm

Well, being a paladin, I would "imagine" that I will cast shield spells, detect life/death, heal, ward, and anti-undead spells. You are threading crap, if you noticed I asked for opnions and constructive criticism.

With that out of the way, would loosing enchant hurt my ability to cast higher end resto and alteration spells? How necessary does it become? I have all intentions of using Dawnbreaker as much as I can until I can make daedric weapons.
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Dina Boudreau
 
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Post » Mon Jun 04, 2012 2:19 am

I think for your block perks you need all the ones on the right that lead up to Shield Charge as well. I'm also surprised you didn't invest more into Heavy Armor, mainly on the side that has the 10% chance to reflect damage when hit by melee.

Also, I'd drop Dual Restoration Casting, as you will likely always have a Sword in one hand. If you intend to use Wards I'd throw that perk into Ward Absorb. Finally, instead of going 3 points into Enchanter, I'd put one in and then build to Soul Siphon if you plan on having a magic sword. It can save you a lot of Soul Gems, although that may not matter depending on how much you actually want to enchant.
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Maria Garcia
 
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Post » Mon Jun 04, 2012 6:23 am

Personally, I would forget the alteration, and rely on heavy armour and a shield. Get some good perks, keep the shield equipped, and swap out weapon and spells in the other hand. Necromage perk was just created for this type of character. Flames only for the destruction, have weapon/fire spell/undead spell/healing in favourites. Remember to buy all the heal other tomes, just because. And for role play, it's not enchanting your armour and shield, it's make believe 'blessing'.
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Chantel Hopkin
 
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Post » Mon Jun 04, 2012 1:20 am

I'm doing a pally build myself. For perks i'll do alteration for resists and atronach ability, conjuration for improved summoned ("holy") weapons, restoration for anti undead and ward buffs, heavy armour and one-hand. I'm probably going to use the lord stone. I'll do health-health-stamina-magicka per four levels.

Silly we don't have the spellmaker to give spells unique names. Maybe it was silly, but it just felt better to "summon holy sword" than to cast "bound weapon" if you're going to play a holy warrior... regardless if the spells are identical.
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Michelle Serenity Boss
 
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Post » Sun Jun 03, 2012 11:16 pm

Okay so here are two tweaks using destro and necro mage and then the other using alteration. I already started putting points in alteration though so I will probably just stick with that.

Destro necromage Pally:
http://skyrimcalculator.com/#31007

Alteration with tweaks (more in Block, and no dual cast):
http://skyrimcalculator.com/#31008
I loose enchantment with this one, but I can still enchant with zero perks, it just wont be as effective...does this hurt the build?
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Chloe Botham
 
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Post » Mon Jun 04, 2012 2:07 am

Pally? Well since both Alliance and Horde have Pallys now you can be for either side, but I recommend Alliance. Be a Dwarf, and I think the new hot thing is a Ret Pally.

Just be prepared for slow leveling and low DPS until you get to 60ish.
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Lizzie
 
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Post » Mon Jun 04, 2012 2:05 am

This is skyrim...I am assuming that was a joke.
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Neko Jenny
 
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Post » Mon Jun 04, 2012 7:33 am

I think you are going to be okay you'll be leveling 7 skills more or less you you'll level very fast. 2H, Block, Heavy Armor, Restoration, Smithing, Enchantment, Alteration.

I think Alteration is going to lag behind you other skills though as the detect spells are adept level.
Mostly because its usually meaninglessly vague, and are typically geared at at high level play (50 in your case), at which point the game is largely DONE.
I guess . . . unless you power level smithing, alchemy and enchantment then you'd be near 30 before your first dragon fight.
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OTTO
 
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Post » Mon Jun 04, 2012 9:33 am

Okay so here are two tweaks using destro and necro mage and then the other using alteration. I already started putting points in alteration though so I will probably just stick with that.

Destro necromage Pally:
http://skyrimcalculator.com/#31007

Alteration with tweaks (more in Block, and no dual cast):
http://skyrimcalculator.com/#31008
I loose enchantment with this one, but I can still enchant with zero perks, it just wont be as effective...does this hurt the build?
First one pretty close to what I would do, maybe lose ward absorb for fire enchanter or avoid death, the latter imo being a 'proper' holy warrior perk.
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Breanna Van Dijk
 
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Post » Mon Jun 04, 2012 7:17 am

I'm opting for Alteration this go around, up to Expert to get detect undead and the magic resist. Deep resto for the sweet resto anti-undead powers with necromage. Will the circle of protections and the turn spells be effective without dual casting though?

Here is mah build rebalanced going alteration and pulling points out of the dual casting. I figure with the mana reduction gained from restoration enchants on armor and jewelry I can still cast the highest level Resto spells like undead Bane (which I really really want, sounds so freakin sweet), and still have enough for smithing and enchanting to be worth taking along with being able to still hit the armor cap with heavy, getting melee dmg reflect. Block is still good with only one point in, which with enchant I can boost my shield with better damage absorbtion. Last having enough one-hander to still be able to do damage.

http://skyrimcalculator.com/#31147

Thoughts?
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Bee Baby
 
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Post » Mon Jun 04, 2012 2:27 pm

Bump
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Haley Merkley
 
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Post » Sun Jun 03, 2012 11:18 pm

Pally? Well since both Alliance and Horde have Pallys now you can be for either side, but I recommend Alliance. Be a Dwarf, and I think the new hot thing is a Ret Pally.

Just be prepared for slow leveling and low DPS until you get to 60ish.

But Dwarfs don't look good in Judgement!

You should take the Composite armour, Advanced training and Battle drone upgrades.
Just make sure you have Comanche support!
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Sara Lee
 
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Post » Mon Jun 04, 2012 5:37 am

if you want a true "Paladin" you are better off playing oblivion...

the INABILITY to cast a spell while using a sword and shield (or 2 handed weapon) totally destroys any notion of a "paladin" ...for me anyway

also oblivion features a sick set of armor that is PERFECT for a paladin type, where skyrim has nothing even remotely suitable for a holy warrior

and i noticed you saying you plan to use daedric weapons when you can...very unholy.. you should just ditch this "paladin" concept and call yourself a spellsword.
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Ridhwan Hemsome
 
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Post » Mon Jun 04, 2012 10:40 am

This is skyrim...I am assuming that was a joke.

I think that was kind of the point he was trying to make. There are no Pallies in Skyrim either. They are called Battle Mages. I swear, the day will come when some guy walks in here and calls a Mudcrab a Murlock. :D
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Arrogant SId
 
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Post » Mon Jun 04, 2012 2:23 pm

Im pretty sure pallies have been around longer then WoW....I recall pretty clearly D&D 2nd addition from my youth having paladins. Ipso facto my "Holy Battle Mage" is in need of tunning. Can we be done arguing semantics?
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Jay Baby
 
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