For example, all my custom actors might use the same generic code.
I find this quicker and more manageable. Also, it's much easier to make global changes later on.
The downside is that I end up with conditional logic like "if actor is Cicero then tell jokes", but I accept that.
Would this be going against the grain in Papyrus?
If not, what is the cleanest way to do the conditional logic?
For example, when a chest is opened, I know that the current object is "self", but what's the best way of knowing it's a DelphineSecretRoomChest reference?
