Thanks,
~L
ScriptName YourAmuletScript extends ObjectReferenceMessage Property YourOptionsMESG AutoEvent OnEquipped(Actor akActor) If akActor == Game.GetPlayer() Int iButton = YourOptionsMESG.Show() ; Choices printed in MessageBox buttons If (iButton != -1) If (iButton == 0) ; 1'st button ; Do Stuff ElseIf (iButton == 1) ; Do other stuff ElseIf (iButton == 2) ; etc. ElseIf (iButton == 3) ElseIf (iButton == 4) ElseIf (iButton == 5) ElseIf (iButton == 6) ElseIf (iButton == 7) ElseIf (iButton == 8) ElseIf (iButton == 9) ; 10'th button EndIf EndIf EndIf EndEvent