But... How do we know what they want? We don`t know their personalities and 9 times out of 10 we get it wrong and they do their own thing anyway.
I guess it`s just me, but when I start an rpg, it`s very simple... I start with an idea of what i want to be like. who are my favourite kind of Heroes... Conan, Boromir, King Arthur. what do I like about them- they`re noble, straight forward and have a simple way of killing with a noble weapon- The sword. They`re human. They don`t use magic.
Job done. I pick a sword wielder type, traits to suit that. Any gaps I fill in with what suits my own character as well as the game character best.
It really can`t be so difficult with mages or thieves or whatever else.
Neither do i agonise over exactly how many points to the nth degree does my sword do over another sword as long as it does the basic job. If it isn`t killing well enough, then sure, i`ll check the stats for a slightly better sword and more protective armour, but that`s it. Neither do I care if a Player Wizard somewhere is more `uber` than my Warrior. l ike my rpgs `spread sheety` because I know all the numbers are there, but I don`t agonise over them- keep `em hidden.
At the end of the day, make what fits YOU and your character and\or Hero you`ve seen you`ve always liked, then pick a face and go explore; go see what happens.
Really, save on the brain\belly aching.
Just my 2 pennies.
