Parenting an existing mesh to a different skeleton

Post » Tue Jun 19, 2012 6:28 pm

How would I go about rigging an existing mesh to another skeleton?
For example: The "Desecrated Corpse" found in Containers to the animations of the Draugr or Falmer?
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Return to V - Skyrim