In previous patches, WaterWalking would allow your character to walk across water, but they would be able to dive at any time by simply aiming the reticle down and they would gradually sink underwater if moving too slow. It was a little quirky and weird-looking (especially in third-person mode), but it worked pretty well.
In Patch 1.6, when WaterWalking is set, water is like cement. You don't sink in over time, and you can't dive by aiming your reticle downwards. Unfortunately, since my mod turns on WaterWalking permanently for a character, it makes it impossible for them to reach underwater locations.
So a couple questions:
1) Which patch has the "correct" behavior? 1.5 or 1.6? I assume one of the two is buggy, but without knowing which I can't fix my mod.
2) Why isn't the change to WaterWalking mentioned in the patch notes at all? I'll assume its because it's a bug, and not because Bethesda is breaking my mod without even giving me the common courtesy of mentioning it in the patch notes.
3) If the 1.6 behavior is a bug, is it realistic to expect it to be fixed before 1.6 is released to everybody?
Thanks.
