PC patch is here!

Post » Tue May 10, 2011 1:15 pm

They could have abbreviated that list and made it as specific as now. "This patch applies fixes to every feature and half of the quests." ^_^
But seriously, do we have anything more specific? I'd like to know which mods I can disable now.
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Juliet
 
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Post » Wed May 11, 2011 3:28 am

Hmm. I’m 70-something hours into a highly modded game. Here’s to hoping the mods and patch play well together.
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phil walsh
 
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Post » Tue May 10, 2011 3:20 pm

Oh My Papa! fixed, now Melissa appears YAY!! :clap: :clap: :clap: :mohawk: :mohawk: :mohawk: :goodjob: :goodjob: :goodjob: :
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ImmaTakeYour
 
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Post » Tue May 10, 2011 1:51 pm

In about an hour there should be a mod on Nexus reversing the Sniper Rifle changes....

Yes! Downloading. Should be quick.
I was going to wait a bit too, but eh...the only things I might not like are weapon changes, which I can GECK back. Oh and mod compat. of course, but I don't have too many of those & most are mine/I can remake again.
Finished DL'ing as I typed this. I'm off.


Wait, what have they done to sniper rifles? I hope they haven't nerfed them.
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Ysabelle
 
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Post » Tue May 10, 2011 6:19 pm

xbox needs to stop bsing and release the patch -_- i want patch >:(
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Alyesha Neufeld
 
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Post » Tue May 10, 2011 3:44 pm

where can I find out what the patch changed or ruined?
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StunnaLiike FiiFii
 
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Post » Tue May 10, 2011 6:03 pm

Cowboy repeater definitely fixed, at least for me. Yay!!! Haven't checked the pistols yet.
Most of the other simple things already mentioned in other threads I can confirm (stimpack prices, sniper dps/dmg lowering, etc).

The multiple companion mod I use (not the 'all companions' one), the dance mod, and 'idle companion' mods seem to work fine with it, still.

Edit: .44 revolver works.
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adam holden
 
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Post » Tue May 10, 2011 12:17 pm

Wait, what have they done to sniper rifles? I hope they haven't nerfed them.


From my patched install, the regular sniper rifle does 42 a shot and the Gobi has been nerfed from 60+ (IIRC) down to 40. Yep, the unique weapon now does less damage than the vanilla weapon.
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..xX Vin Xx..
 
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Post » Wed May 11, 2011 3:02 am

Im glad that the Sniper Rifle was nerfed, it was too overpowered

Looks like that the crashing issue and bugged quest was only a PS3 issue, at this moment, Camp Forlon Hope dont have anymore lag, the animation of the guns now is more properly, ED-E follows me without problems and my Laser Rifle is kinda overpowered
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JeSsy ArEllano
 
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Post » Tue May 10, 2011 3:59 pm

sense they nerfed the sniper did they also nerf the ballistic fist to not be a broken overpowered weapon? I really hope they did.
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Julie Ann
 
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Post » Wed May 11, 2011 12:26 am

All my leaver-action weapons are fixed and escaped any nerf. They're new new god weapons.

Sadly weapon mods that raise CND or lowers weight are still broke to the point they're useless. Just tried modding a fatman with the little boy kit post patch. Still weights 30Wg. A .44 Revolver just modded with the heavy frame can only be repaired to 66% CND with weapon repair kits. GG Obsidian.
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kasia
 
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Post » Tue May 10, 2011 10:41 pm

Why am I jealous? :P

Hope the patch runs well for PC users. Still, I hope that Microsoft have the patch up by the end of the week, prefereably tomorrow or Wednesday as expected. I can easily wait until the end of the week if they really want to take their time however.

Have fun!
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sw1ss
 
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Post » Tue May 10, 2011 10:44 pm

sense they nerfed the sniper did they also nerf the ballistic fist to not be a broken overpowered weapon? I really hope they did.

Why would they nerf a weapon that forces you to focus on a single critterand having to get near them?Tbh ballistic fist is fair atm.I dont have un armed but ive seen veronica and shes sixy with it X D
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Kelvin Diaz
 
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Post » Wed May 11, 2011 4:13 am

I feel like a fully modded cowboy repeater fires even faster now. It's a machine gun. Maybe it's my imagination tho, since I haven't been able to use it in so long! lol

The sniper dmg/dps may be lowered, but it's still a fine weapon from what I can tell so far...especially while crouched/sneaking, as it should be. Have not tried it against deathclaws, that'll be next.
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Nitol Ahmed
 
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Post » Tue May 10, 2011 5:47 pm

Why would they nerf a weapon that forces you to focus on a single critterand having to get near them?Tbh ballistic fist is fair atm.I dont have un armed but ive seen veronica and shes sixy with it X D
I don't really think its fair for me to be able to 2 hit someone who are wearing power armor in 2 hits with level 30 melee skill.
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Red Bevinz
 
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Post » Tue May 10, 2011 11:44 am

Waiting for the patch to download...The wonderfully slow New Zealand internet means I'm going to be waiting a loooong time. If the patch ends up wrecking my game after waiting so damn long....
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DAVId MArtInez
 
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Post » Tue May 10, 2011 10:04 pm

Cowboy repeater definitely fixed, at least for me. Yay!!! Haven't checked the pistols yet.
Most of the other simple things already mentioned in other threads I can confirm (stimpack prices, sniper dps/dmg lowering, etc).

The multiple companion mod I use (not the 'all companions' one), the dance mod, and 'idle companion' mods seem to work fine with it, still.

Edit: .44 revolver works.


Is that mod the Unlimited Companions one? And what was wrong with the Cowboy Repeater? Thanks. :)
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Queen
 
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Post » Tue May 10, 2011 7:06 pm

lol power armour is a joke tbh its good but it aint amazing not surprised a ballistic fist owned their face X D./in vats most weapons are over powered if ur close/like 30 feet or so
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Carys
 
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Post » Tue May 10, 2011 2:47 pm

Still no decent changelog :(
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Sabrina Schwarz
 
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Post » Tue May 10, 2011 12:46 pm

And what was wrong with the Cowboy Repeater? Thanks. :)


Every weapon that reloaded one bullet at a time (ie .357 revolver, cowboy rep, trail/brush carbine, hunting shotgun, grenade launcher) had a bug where you'd freeze and be unable to shoot, aim, or bring up the pipboy for a second.
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elliot mudd
 
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Post » Wed May 11, 2011 1:04 am

Any essential creatures yet? :P

And yeah, it wouldn't hurt if Obsidian would be a little more specific with their changelogs.
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michael danso
 
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Post » Tue May 10, 2011 9:57 pm

Oh, lol...Sniper Rifle lovers are going to rage.

After checking in the GECK the bolt action hunting rifle does more damage in both DAM and Critical. If I'm reading it right the critical hit chance multiplier for the sniper rifle is also 1x now.
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Andy durkan
 
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Post » Tue May 10, 2011 3:25 pm

Oh, lol...Sniper Rifle lovers are going to rage.

After checking in the GECK the bolt action hunting rifle does more damage in both DAM and Critical. If I'm reading it right the critical hit chance multiplier for the sniper rifle is also 1x now.

Sniper Rifle can have a silencer and an fire three times as fast, its still a better weapon, its just not the best weapon in the entire game anymore.
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Epul Kedah
 
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Post » Wed May 11, 2011 1:47 am

Ya great and NVSE isn't working. . . I love how I'm forced into a download and can't play it until its finished.
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Rachel Briere
 
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Post » Tue May 10, 2011 3:02 pm

Oh, lol...Sniper Rifle lovers are going to rage.


*raises hand*

-_-

Patch nearly three quarters downloaded...Maybe I shouldn't be downloading this. I have stuff that needs doing O_o
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Penny Courture
 
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