CLASSES
----Soldier----
1. Kevlar Armor Ability is not working. Symbol is not shown on HUD on the left side screen, damage resistance is being applied, and engineers are not suppose to able to buff the soldier if they already own the ability.
2. Reduce scavenging time for Scavenger Ability.
----Engineer----
1.Additional Mine Ability should also effect the new Pyro Mine Ability
2. Improved Health/Supply Comm Ability should take equal time to apply to the comm station as the Operatives Fire Wall Ability.
----Medic----
1. To see more use of the give Supplies Ability. Allies should recieve +2 supply points instead of +1.
2. Increase radius to the new Regen Unit Ability.
----Operative----
1. Slighty increase blast radius for Cortex Bomb Ability.
2. Allow Operatives to reveal enemy turrets, satchel charges, and regen units to allies.
BODY TYPES
----Light----
1. Add Mossington shotgun to primary weapon load out.
2. Increase health to equal of medium body type. Light body type die to quickly even when fully buffed.
WEAPONS
----Machine Pistols----
1. Increase ammo capacity.
----Grenades and Grenade Launchers-----
1. Apply blast radius effect to grenades and launchers. Im stating to just apply the special effect for the explosions art style because it looks way better that way for the game.
MAPS
----Labs----
1. Allow the placement of satchel charges at the sametime to elevator doors instead of individually to keep Security more on their toes.
----Security Tower----
1.Once escort has reached a certain point by the gate, the Security's respawn time needs to be increased to 30 seconds. It is way to hard to reach the exit even if both of the teams are really good. Especially at the fact Security's spawn point is right there by the exit and Resistance needs to run the entire map just to make it back near the exit.
VISUAL GAMEPLAY
----Videos and Gameply----
1. There is a new bug since dlc. In videos always shows first created character instead of current selected character.
2. Everyone ends up looking the same during gameplay.
