On patches, mod content modification, and runtime methods (T

Post » Thu Jul 12, 2012 4:10 pm

Am I being trolled or are mods suddenly allowed to be copyrighted?

Of course mods are allowed to be copyrighted. They're copyrighted by default.
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ONLY ME!!!!
 
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Post » Thu Jul 12, 2012 12:50 pm

No, your logic is not flawed. Unfortunately, the law can be quite illogical about these sorts of things. Derivative Works violations will be construed every time you modify another modder's objects directly or indirectly either at compile-time or at run-time. The user has no say in the matter (aside from not using the mod, but that's beside the point). Fair Use cannot be claimed, because that only applies to referencing someone else's work for the purposes of advertisemant, education, or criticism. Once you touch someone else's work, you infringe on their intellectual property. If you created the script that was designed to perform the changes, you are the person at fault.

Mods that use global scripts that do not discriminate towards particular mods are within Fair Use, so Bash and SkyProc are fine.
Well yes, so my point was that eventually, with relative ease and some creativity you arrive at the point where the intention to target a specific mod is no longer given, yet it achieves the same effect.

And another thing to consider:
If I make a masterless patch, that is NOT based on another mod. It's a standalone work that runs even if the other mod is not present at all. It may have an effect on it - that effect may be all it's good for in the end. But it does not contain data from the other mod, and technically it's not based on the other mod.
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Kate Norris
 
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Post » Thu Jul 12, 2012 7:36 am

And then ignored the fact that no, there was no consensus about the things you claimed were agreed upon.

You're not really adding anything productive to this conversation, just criticizing those that are trying to. The last thread was nearing the 200 post limit for threads on this board. Adraeus's post did not need reposting as it only clarified 2 points about a different subject and wasn't related to this topic, which he specifically said he had no interest in. And the only consensus we reached all day was that we'd never reach a consensus on any of these points, Chesko is merely trying to sum up the last thread to avoid the reposting of a lot of old comments. :dry:
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Kate Murrell
 
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Post » Thu Jul 12, 2012 3:36 pm

How binding an EULA is is very open to debate, and even if all those terms are held to be perfectly legal and binding, those rights are not waived, they're transferred to Bethesda, and it's still illegal to modify and redistribute without the rightsholders' permission, in this case Bethesda (or more probably, ZeniMax).

I'm reasonably sure that you're wrong. That argument would mean that it would be illegal to make mods at all, let alone mods that use anything from Skyrim.

*Edit*
Moved to new post
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Oyuki Manson Lavey
 
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Post » Thu Jul 12, 2012 8:44 am

Modders waive any legal or moral rights when publishing mods created through the Skyrim Creation Kit, so no, it isn't.
That statement is in reference to Bethesda Softworks as the 'big daddy' of the mods. Not other people or modders. It means that we can't sue Bethesda, and what they say is final. It has no impact on other random people and what they can do with our stuff. It doesn't mean in general.
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Syaza Ramali
 
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Post » Thu Jul 12, 2012 7:50 am

How binding an EULA is is very open to debate, and even if all those terms are held to be perfectly legal and binding, those rights are not waived, they're transferred to Bethesda, and it's still illegal to modify and redistribute without the rightsholders' permission, in this case Bethesda (or more probably, ZeniMax).

So you are saying it is illegal to mod? Or I have to ask Bethesda's permission to mod?
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evelina c
 
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Post » Thu Jul 12, 2012 5:51 pm

Of course mods are allowed to be copyrighted. They're copyrighted by default.

You as a mod maker cannot copyright a mod of your own creation.
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Kelsey Anna Farley
 
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Post » Thu Jul 12, 2012 10:01 pm

I'm reasonably sure that you're wrong. That argument would mean that it would be illegal to make mods at all, let alone mods that use anything from Skyrim.
How so? We have Bethesda's permission to mod and destribute our own work (Mods) so long as we follow their rules. (No selling the mods, etc)

You as a mod maker cannot copyright a mod of your own creation.
Because Bethesda already has copyright. Which is what he was saying. By default everything we make with the Creation Kit is under copyright of Bethesda Softworks (Or Zenimax?), and they may do with it as they please. However, until they step in, under US law we retain control and ownership of the content. (With the except of the already established rules, i.e. no selling)
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Terry
 
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Post » Thu Jul 12, 2012 6:43 pm

So you are saying it is illegal to mod? Or I have to ask Bethesda's permission to mod?

Of course. Bethesda already grant their permission within certain constraints in the CK's license agreement.
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Frank Firefly
 
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Post » Thu Jul 12, 2012 12:32 pm

You as a mod maker cannot copyright a mod of your own creation.

You have no idea what you're talking about. Copyrights are not things that need to be actively acquired. When I create something, a copyright exists purely by virtue of it being my work. This can be restricted depending on license agreements for the tools I used in its creation (the CK, for example), but this is the general rule.
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leigh stewart
 
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Post » Thu Jul 12, 2012 12:25 pm

Of course. Bethesda already grant their permission within certain constraints in the CK's license agreement.
You have no idea what you're talking about. Copyrights are not things that need to be actively acquired. When I create something, a copyright exists purely by virtue of it being my work. This can be restricted depending on license agreements for the tools I used in its creation (the CK, for example), but this is the general rule.

It's my fault, I was misreading your posts. You're right.
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Adrian Powers
 
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Post » Thu Jul 12, 2012 6:35 pm

You're not really adding anything productive to this conversation, just criticizing those that are trying to. The last thread was nearing the 200 post limit for threads on this board. Adraeus's post did not need reposting as it only clarified 2 points about a different subject and wasn't related to this topic, which he specifically said he had no interest in. And the only consensus we reached all day was that we'd never reach a consensus on any of these points, Chesko is merely trying to sum up the last thread to avoid the reposting of a lot of old comments. :dry:

I called him out on what I'm now assuming was ignorance. He said he would fix it. I no longer have a problem.

[/color]
Fair game; I'll remove that portion. I'm not attempting to actively ignore anything. I certainly haven't ignored you, because... well, to my knowledge, this is the first time you've spoken up. Do you have an opinion on the topic?

Permissions regarding mods have no legal or moral standing, and it is patently ridiculous to claim that they do.
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LuBiE LoU
 
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Post » Thu Jul 12, 2012 11:35 pm

Man we are really going in circles here... "It's this way. Nuh-uh! Yah-huh! No it isn't. Yes it is. No it's this way. No it isn't!" :confused:
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Claudia Cook
 
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Post » Thu Jul 12, 2012 10:34 am

Permissions regarding mods have no legal or moral standing, and it is patently ridiculous to claim that they do.

Plenty of legal standing. Plenty of moral standing, too, for the general community. You may not think so, but morally, most believe it's right to notify others of mods upon mods. That was a general consensus reached with only a couple against it.

Besides that, though, there's quite a legal standing regarding content.
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Invasion's
 
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Post » Thu Jul 12, 2012 6:15 pm

GameVoxColour - The topic of discussion is the legality of runtime modification of another mod. If you don't have anything to contribute to that line of conversation, you are welcome to start your own thread.
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laila hassan
 
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Post » Thu Jul 12, 2012 8:22 am

Plenty of legal standing. Plenty of moral standing, too, for the general community. You may not think so, but morally, most believe it's right to notify others of mods upon mods. That was a general consensus reached with only a couple against it.

Besides that, though, there's quite a legal standing regarding content.
43 of his posts (All of them prior to this thread?) are in the Brink section. I don't think he has any experience with modding or mods...

Why are random people showing up and making statements like they're a lawyer? I honestly don't understand. We're trying to have a discussion and establish some ground rules and random people keep throwing bees into the car...
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Dewayne Quattlebaum
 
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Post » Thu Jul 12, 2012 9:51 am

GameVoxColour - The topic of discussion is the legality of runtime modification of another mod. If you don't have anything to contribute to that line of conversation, you are welcome to start your own thread.

That also shouldn't have any legal/moral debate. There is no reason why they wouldn't be legal or moral or whatever. They are end user "products". Do I have to ask Microsoft's permission if I create a program that modifies something in the user's copy of Windows?

*Edit*
43 of his posts (All of them prior to this thread?) are in the Brink section. I don't think he has any experience with modding or mods...

Why are random people showing up and making statements like they're a lawyer? I honestly don't understand. We're trying to have a discussion and establish some ground rules and random people keep throwing bees into the car...

Wow, personal attacks. What does it matter where I posted in the Besthsoft forums? I could be a modding superstar on some other site for all you know.

Also, you keep trying to shut down discussion that doesn't agree with you.
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Lovingly
 
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Post » Thu Jul 12, 2012 10:02 pm

Under the terms of US copyright law, http://www.copyright.gov/help/faq/faq-general.html#what. The moment it exists, it is copyrighted by the creator and can only be redistributed, altered, etc by the creator except when permission has been acquired.
What Is Infringement?

Copyright is a bundle of exclusive rights. http://www.copyright.gov/title17/92chap1.html#106 of the copyright law provides the owner of copyright in a work the exclusive right:
  • To reproduce the work in copies;
  • To prepare derivative works based upon the work;
  • To distribute copies of the work to the public by sale or other transfer of ownership, or by rental, lease, or lending;
  • To perform the work publicly;
  • To display the copyrighted work publicly
  • In the case of sound recordings, to perform the work publicly by means of a digital audio transmission.
http://www.copyright.gov/title17/92chap5.html#501 of the copyright law states that “anyone who violates any of the exclusive rights of the copyright owner ...is an infringer of the copyright or right of the author.
Generally, under the law, one who engages in any of these activities without obtaining the copyright owner's permission may be liable for infringement.

Now the EULA transfers PART of the copyright of all mods to Bethesda Softworks in the sense that Bethesda Softworks can legally change and/or appropriate any user made addons that are made using their toolsets and they (Bethesda Softworks) can't be charged with copyright infringement by the author who holds it. That same protection is not afforded to other modders.
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Gavin boyce
 
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Post » Thu Jul 12, 2012 6:49 pm

Is it better to debate this or work on moving forward? Anyone? Anyone at all?
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Terry
 
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Post » Thu Jul 12, 2012 7:20 am

Let me just jump in here since the modding forums seem to be a freaking pit of drama lately and the amount of grandstanding, as some of you who have known me for a long time, really gets up my noie and makes me pretty cranky.

I expect people to be civil to each other. Period. No exceptions. If I see any more potshots like "What, did you close it because no one wanted to listen to your misinformed opinions?" and comments of that ilk, not only will the conversation get shut down, some of the offenders will get shut down until their perspective mode re-sets itself.

I realize this topic is something people feel passionate about, but be mature about it and be mindful of the forum rules. And dial down the drama please.
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Alberto Aguilera
 
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Post » Thu Jul 12, 2012 10:07 pm

Under the terms of US copyright law, http://www.copyright.gov/help/faq/faq-general.html#what. The moment it exists, it is copyrighted by the creator and can only be redistributed, altered, etc with permission.


Now the EULA transfers PART of the copyright of all mods to Bethesda Softworks in the sense that Bethesda Softworks can legally change and/or appropriate any user made addons that are made using their toolsets and they (Bethesda Softworks) can't be charged with copyright infringement by the author who holds it. That same protection is not afforded to other modders.

Mods are derivative of Bethesada's work, therefore they are illegal. That is your argument right there.
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Richard
 
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Post » Thu Jul 12, 2012 10:40 pm

Is it better to debate this or work on moving forward? Anyone? Anyone at all?

It's not going to move forward until Bethesda steps in themselves and lay down the law. Until then why not pass the time like acting like intellectuals?
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Tyrone Haywood
 
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Post » Thu Jul 12, 2012 11:21 am

Mods are derivative of Bethesada's work, therefore they are illegal. That is your argument right there.

Incorrect. Bethesda's Licensing Agreement extends us permission to create derivatives of their works. Permission first, derivative second. :thumbsup:
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elliot mudd
 
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Post » Thu Jul 12, 2012 2:39 pm

Is it better to debate this or work on moving forward? Anyone? Anyone at all?

Before they can move forward they must reach a consensus. I don't see that happening in the near (or distant, for that matter) future.
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john page
 
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Post » Thu Jul 12, 2012 7:24 pm

Let me just jump in here since the modding forums seem to be a freaking pit of drama lately and the amount of grandstanding, as some of you who have known me for a long time, really gets up my noie and makes me pretty cranky.

I expect people to be civil to each other. Period. No exceptions. If I see any more potshots like "What, did you close it because no one wanted to listen to your misinformed opinions?" and comments of that ilk, not only will the conversation get shut down, some of the offenders will get shut down until their perspective mode re-sets itself.

I realize this topic is something people feel passionate about, but be mature about it and be mindful of the forum rules. And dial down the drama please.

I understand, Leydenne. I hope that the incidents are localized enough that that won't be necessary.
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stacy hamilton
 
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