Basically what I need to do is have a way for NPC's to be able to path to certain area's of my cell. I'm hoping to achieve this with hidden or cleverly disguised DOOR forms (all properly navmeshed but with BlockActivation to prevent instant teleport effect) by getting the DOORs to force the NPC's to a nearby location whereupon they are transported by more mundane means to the other end of the DOOR pairing. I hope I've been clear.
To clarify let's call:
Door 1: Point A
Door 2: Point B
Nearby location 1: Point Aa
Nearby location 2: Point Bb
Scenario:
NPC's will be walking up to the doors in order to get to certain places within my cell. Doors 1 and 2 are "teleporting" doors (with proper navmesh, but BlockActivation called on them), the problem is I don't want my NPC's to magically teleport between these points. The DOOR forms will ideally force the NPC's to move to the respective "Nearby Locations" (Points Aa + Bb) where they are moved between points A + B in another manner.
Can PathToReference be called on actors in an ObjectReference script? I really don't want to run a quest to manage this either that is just going overboad (plus alias' confuse/elude me)
I haven't tried MoveToInteractionLocation but I assume that it teleports similarly to MoveTo and won't actually prompt the NPC's to do any actual interaction in of itself.
