Issue 1 - Otherworldly Physics
Historically I have attempted to keep my gaming box up to date; playing a multitude of games at high frame rates and with 120Hz LCD panels in order to reduce ghosting. I enjoy the crisp graphics and responsive input such setups afford. However, it wasn't very long into my initial Skyrim character that an issue was encountered. For the record, I'm currently playing on an I7 975 machine, with dual GTX 580s (SLI) and with a Planar SA2311W 120Hz gaming LCD. Apparently (even with vsync at 120Hz) the physics engine in Skyrim is not very happy. There is the "swim effect" (as I call it), wherein the screen starts flickering, the sound starts making a weird stuttering noise, and occasionally my character starts swimming...in the air...on dry land. This issue seems worse when I am near water, but I have experienced this in the middle of fields/open areas. Another bug is not so healthy to some of the fauna in the game. A simple jaunt through the wilderness may reveal flying mammoths, saber cats, wolfs, deer, spiders, foxes, etc. Once the physics engine realizes that a mammoth 50 feet in the air is not exactly realistic, said beast will plummet to its demise. Yet another manifestation of this bug can prove to be quite deadly to ones character. Occasionally, opening doors or unlocking jail cells will send objects in the area flying about poltergeist style. I have been killed by flying flagons, bouncing baskets, and severely wounded by countless other supersonic objects. Lastly, sometimes this bug just wants to be heard. Entering an inn, you may hear what sounds like someone beating the hell out of an adjacent wall. Or, when in your cozy Breezehome, the sound of pots rattling against walls will attempt to entertain you.
Issue 2 - Radiant Madness
Jorleif would have me kill that dragon at Bonestrewn crest. Unfortunately when I accept his quest and venture to this location, there is no dragon to be found. I would also love to fulfill the bounty regarding the bandit leader at Valtheim Towers; however someone forgot to tell him to meet me there. Similar issues affect the location of other dragons, giants, bandit leaders, etc. Interestingly enough, treasure chests and other loot does respawn at these locations, even if the owners/guardians do not. It seems as if the radiant engine wants to respawn things for these quests, but for whatever reason the quest objectives simply do not materialize. I have only noticed this bug thus far in regards to "external" quest objectives. If a giant is in a cave, or a bandit leader is in a dungeon, the radiant respawn works fine. Currently I have multiple radiant quests bugged across multiple characters, as giants, dragons, and bandits refuse to respawn (even if killed around level 5, I still do not see these beasts/NPCs by level 81).
So while traveling to a quest location (with beasts striking the ground around) you might sound like fun, arriving at this location only to find the objective non-existent may not be quite as appealing. I have resorted to lowering the refresh rate of my monitor in order to "reduce" some of the physics bugs; however this does nothing to resolve an increasing list of absent quest objectives. I have observed these (and many other) persistent bugs since 11 11 11, across 4 level 81 characters, and during 594 in game hours. During the last 4 weeks, I have simply been firing up Steam, checking for an update, and then shutting down Steam. Occasionally an update has popped, but after a quick test the bugs have thus far been persistent.
I know there are others here in the forum that has seen these bugs.
I know there are others in the forum who would love to have a more responsive mouse (unhampered via vsync induced lag).
I know there are others in the forum with 120Hz gaming LCDs, who would love to reap the benefits of such a setup while playing Skyrim (without LCD ghosting, or haunted physics).
I am writing this post as a last ditch effort to save an otherwise awesome game. I only pray that it doesn't fall on deaf ears.
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