Pax East 2011

Post » Fri May 27, 2011 6:56 am

I have looked and can not find any new vids form Pax!!! come on guys we all cant get to Pax East or West for that matter..........show some love! :evil:
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Franko AlVarado
 
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Post » Fri May 27, 2011 8:56 am

I have looked and can not find any new vids form Pax!!! come on guys we all cant get to Pax East or West for that matter..........show some love! :evil:


I was at PAX East and saw the RAGE panel, so I shall try to be informative with what I can remember.

- The Wingstick is a great boomerang-like weapon. It can decapitate enemies and get stuck in their lifeless bodies.
- The Crossbow is excellent for stealth kills
- NPC's can offer minigames in exchange for rewards. A female offered Wingstick training if you could hit enough targets with one in a given amount of time.
- There are RC Car bombs that you can drive around and detonate. They will play a small puzzle factor (from what small amount they showed us) where you can drive them through places too small for you to access, and blow passages large enough for you to enter.
- There is a central town that is essentially your one-stop shop for gear, quests, NPC interaction, and overall funtimes.
- You will find optional quests while wandering the wilderness. For instance, while exploring a place occupied by bandits, you can kill them all for an optional mission for a reward. These missions are, as stated, optional, so you can just not do them and skip the reward.
- There are several vehicle classes. Class 1 is a simple ATV with no real offensive potential. Class 2 is a buggy with basic armor and some guns attached. Class 3 was a heavily armored car with some big guns and ramming potential.
- There are some stunt jump opportunities in vehicles, to hit some floating targets. You can also use vehicles to crush enemy fortifications, like towers, by going off a ramp and colliding with them.
- Decapitations and gore are on a lesser level than Fallout, but given the positive responses of the crowd during the panel towards decapitations and gore, they may tone it up a bit for the audience.
- Each gang of enemies has their own unique trait. Some gangs will be fast and agile, hard to hit. One gang likes to make use of RC cars, so you need to blow them up before they blow you up.
- You can place auto-turrets to shoot enemies for you. If undamaged, you can simply pick it up and reposition it elsewhere. Damaged ones can only be salvaged for parts.
- There is an engineering profession to assemble useful tools out of parts you find here and there. You can build lots of things, from weapons to turrets to a gear-shaped explosive charge that gets placed on locked doors.
- One environment in RAGE is the Dead City. This is the central source of mutants, and there is an unknown authority involved that was not explained fully at the panel.
- Dead City is full of mutants. It looks like a ruined metropolitan area, but there is a strange substance growing around parts of it similar to Zerg Creep from StarCraft.
- There will be some miniboss mutants in Dead City, which are large and inflict heavy damage.
- At the climix, a gigantic mutant was revealed as large as a building. It was a true boss encounter. It had an exposed heart which must be targeted during key moments.

At this panel, I saw a decent amount of people with yellow Media passes, so a lot of press organizations were there. I'm sure if you dig around, one of them had to have posted something about it, or else they wouldn't have even been there. If they were taking notes the whole time, I'm sure they could provide more info than I can off the top of my head.
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jess hughes
 
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Post » Fri May 27, 2011 4:06 am

Thanks for all that info! A lot of things there sound pretty amazing.

Still can't find anything of Rage on YouTube - just Duke Nukem stuff.
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Causon-Chambers
 
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Post » Fri May 27, 2011 10:57 am

[ :celebration:
Thanks for the info Proditus , yes i did find a Few Web sites with Pax info on Rage but no new "VIDS" thats what I was looking for, but thanks for the info. :flamethrower:
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Nikki Lawrence
 
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Post » Fri May 27, 2011 8:15 am

Was there a PC version present? Also was the entire map seamless without any load screen or did it have like loads per new area? What about the actual looks of the game? I know the game looks stunning for a 360 version but all I have seen is videos on Youtube :( You have seen the real deal. Awesome or just SUPER AWESOME? :P
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Chantel Hopkin
 
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Post » Fri May 27, 2011 11:19 am

how it feels to see rage live? than in videos or something? feel otherwise? or is it the same? or is more distinct and different
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Louise Lowe
 
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Post » Fri May 27, 2011 2:07 am

Was there a PC version present? Also was the entire map seamless without any load screen or did it have like loads per new area? What about the actual looks of the game? I know the game looks stunning for a 360 version but all I have seen is videos on Youtube :( You have seen the real deal. Awesome or just SUPER AWESOME? :P


The one they demoed was on Xbox. It was cool actually to see the dev console that they were using. The interface and such of the console itself looks much different from retail versions. I also learned the extension of executables on the Xbox, .xex. The game itself looked great, considering the fact it was even on a console. The world is fairly large (Though not in the huge open world everything-is-all-there-at-once large) and the model quality is good. Textures were a little weak in some parts, but that might be because I was in the second row of the screening room and it was up on a BIG screen. I'm not going to say it's 100% perfect, as I didn't get to see the whole game or play it for myself, but what I did see has me excited enough to get it and recommend it to others. There were load screens, but they're not that bad. It's mostly going from map A to map B. They explored all over the place, and there was no loading of any sort unless they were travelling to a new zone entirely. One thing though is that it took a very long time to load the main exterior map they were showing off. I'd be worried about that if they were showing off a finished version of the game, but due to it's in-development status, I assume that it's simply a side effect of unfinished and unoptimized content.

how it feels to see rage live? than in videos or something? feel otherwise? or is it the same? or is more distinct and different


It's pretty cool to see Rage live. A lot of the stuff that they showed us was previously seen in a few other videos, such as the minigame with the holograms, but seeing it played live is a much better experience than secondhand views from a press organization. The bass was also very loud in there. I wonder if that was intentional or accidentally set too high on the speakers themselves that were placed around the room. I thought I was going to go deaf during some parts, you could actually feel the vibrations permeate the air.

They also gave us free t-shirts. :D
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Nice one
 
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Post » Fri May 27, 2011 6:42 am

cool beanz prod. thanks for all that info -- you're a star!
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*Chloe*
 
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Post » Fri May 27, 2011 1:22 am

We'll have more gameplay vids for RAGE soon. In the meantime, you can check out some gameplay footage in these clips...

http://bethblog.com/index.php/2011/03/23/rage-roundup-pax-east-gttv-and-more/
http://bethblog.com/index.php/2011/03/09/rage-roundup/
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Sian Ennis
 
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