People still say that i have fur in my ears while i cured my

Post » Thu Jun 14, 2012 3:13 am

Is this normal? :stare:
If not, then i will pretend it is just the long hair covering the ears a bit which makes it look like fur. :biggrin:
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Wed Jun 13, 2012 8:17 pm

I think it's an oversight. The "days as a werewolf" stat still goes up, too.
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Wed Jun 13, 2012 7:54 pm

As they say, once you go werewolf, you never go back.
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Thu Jun 14, 2012 2:20 am

One reason that i'm not progressing through the companions quest line again. And also i thought the quest line was bad and short.
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Thu Jun 14, 2012 5:04 am

happening to me too though i just think that it takes too long to regress and some aspects just seem to stay from your days as a werewolf such as ear hair... no clippers i guess
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Thu Jun 14, 2012 12:06 am

They say that because you have hair in your ears!
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Thu Jun 14, 2012 2:03 am

i think its a bug, i still don't get bonus' from sleeping.
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Wed Jun 13, 2012 6:52 pm

One reason that i'm not progressing through the companions quest line again. And also i thought the quest line was bad and short.
Werewolves can't progress in the Companions?
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Wed Jun 13, 2012 4:29 pm

One reason that i'm not progressing through the companions quest line again. And also i thought the quest line was bad and short.
Keep in mind people have been complaining that nothing has consequences for a while now, so this is it. Doing this quest chain means you turn into a werewolf. It's a consequence, and if you don't want to be one, you don't do the quest. :)
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Wed Jun 13, 2012 9:48 pm

I think it's an oversight. The "days as a werewolf" stat still goes up, too.
I was wondering about that, my log states I've spend way longer as a werewolf than I actually did.
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Wed Jun 13, 2012 3:22 pm

which is why i skip the companion quest everytime i start a new playthrough. I wished i could join the silverhands and get rid of those werecats in jovarskr
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Thu Jun 14, 2012 4:12 am

Keep in mind people have been complaining that nothing has consequences for a while now, so this is it. Doing this quest chain means you turn into a werewolf. It's a consequence, and if you don't want to be one, you don't do the quest. :smile:

Except that's not what people usually mean when they talk about consequence. A good example of consequence would be having the option to say "no, I don't want to be a werewolf," and you could continue with the quest chain but as a result you'd get different missions and the Companions would treat you differently.
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Thu Jun 14, 2012 4:40 am

Except that's not what people usually mean when they talk about consequence. A good example of consequence would be having the option to say "no, I don't want to be a werewolf," and you could continue with the quest chain but as a result you'd get different missions and the Companions would treat you differently.
So you want consequences, but you want them your way?

I think it was a perfectly valid design choice. You either take on this ability/disease and continue the quest, or you choose not to. I just think they should have closed the door. Currently, isn't it like if you say no they just say 'come back later then'? They should say 'oh okay then bye' and it ends the quest and you can never continue again, and it cleans it out of your quest log. Then it would be a closed off choice.
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Wed Jun 13, 2012 8:29 pm

They're just complaining about your unruly ear hair, you slob!
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Thu Jun 14, 2012 4:05 am

It does not bother me that much, sometimes you need to sacrifice yourself.
If i did not continued i would not have the awesome shield of Ysgramor.

I think Bethesda will fix this in the future, i am not really that worried.
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Thu Jun 14, 2012 12:10 am

They're just complaining about your unruly ear hair, you slob!

They are just jealous that i can keep my ears warm. :stare:
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Thu Jun 14, 2012 1:12 am

So you want consequences, but you want them your way?

I think it was a perfectly valid design choice. You either take on this ability/disease and continue the quest, or you choose not to. I just think they should have closed the door. Currently, isn't it like if you say no they just say 'come back later then'? They should say 'oh okay then bye' and it ends the quest and you can never continue again, and it cleans it out of your quest log. Then it would be a closed off choice.

No, like that other poster said, consequence is about making a choice with repercussions from available options - not do questline/don't do questline. Not 'if you do this questline, this will happen and that's that'. If Bethesda employed writers, you could have had the choice to become a werewolf, the choice to decline but carry on with, as the other poster said, different treatment or challenge lycanthropy within the companions but maybe cause internal friction and perhaps even have to kill some of them. Clever writing would sometimes have a mixture of positive and negative consequences where you have to find the lesser evil based on what you'd like to happen. A great example is Veronica in New Vegas - nothing you can do gives her a great outcome, but you can give her the outcome you think is the least grim for her. That's clever writing.

It also makes no sense whatsoever (like so much of Skyrim's "writing") - other companions aren't forced to become werewolves five minutes after joining or be stuck with nothing to do.

A design decision was made to push the player to become a werewolf because Bethesda obviously believe players will think werewolves are cool and enjoy going on the rampage as one. That's why it's a superpower you have total control over with a negligible downside - a loss of well rested in a game where you level up fast anyway and there are multiple ways to grind experience if you want to - so it doesn't really matter.
I'd say vampires are handled better because they get benefits but definite downsides, so you have to think about if you really want to be one.
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Thu Jun 14, 2012 2:30 am

SNIP

This; if bethesda incorporates choices and different endings into their questlines, the game would become sixier :D
User avatar
Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Thu Jun 14, 2012 7:07 am

Lycanthropy can't be cured... It only lies latent within your genes... Much like herpes!
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Wed Jun 13, 2012 6:12 pm

They are just jealous that i can keep my ears warm. :stare:

Haters gonna hate =/
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Thu Jun 14, 2012 2:09 am

I am lucky though, i am able to get the well rested bonus and i am unable to get diseases.

abnormal powers ftw

EDIT:Oooooh wait i just got Rockjoint, not abnormal powers at all. >:U
User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm


Return to V - Skyrim