[WIP] A Perk Pack

Post » Sat May 28, 2011 3:18 pm

I've decided to make my own pack of perks, based on some ideas I have in my head, and on any ideas any thread participants come up with. I'll determine feasibility and OP-ness of any suggestions (I don't want excessively cheat-ish perks)...

Here's the list so far:

Long Arm Of The Law
Time to bring justice to the wasteland! As long as you keep Good karma or better, long 2-hand rifles will be easier to handle while running. (As an example, the Hunting Rifle and Hunting Shotgun are "Long Arm" while the Varmint Rifle and Lever Action Shotgun are not.)
  • Effects: Modify Aim Move Speed: 2x (just like Run 'n Gun)
  • Selection conditions: Level 16, Guns or E-Weaps >=50
  • Game conditions: Karma of 250 or higher, Following weapons equipped: Anti-Material Rifle, Gauss Rifle, Service Rifle, Plasma Rifle, Multiplas Rifle, Brush Gun, Hunting Shotgun, Hunting Rifle (inc. any uniques where applicable)
  • Original idea: MadCat221


Hydraulic Tweeks
With the right tinkering, the hydraulic actuators in your Power Armor can be tweeked to move at a bit faster than their usual methodical plod. Obviously, you will need to know how to operate Power Armor to begin with to make any use of this skill...
  • Effects: Run speed 1.15x (approx. light armor run speed)
  • Selection Conditions: Level 20, Repair >= 70, Power Armor Training
  • Game Conditions: Any power armor suit equipped (not helmet)
  • Original idea: MadCat221


Shoulder The Burden
You've grown acustomed to the burden of heavier armors. Medium and Heavy non-Power armors are now no longer significantly detrimental to your running speed.
  • Effects: Run Speed 1.15x (heavy), Run Speed 1.08x (medium)
  • Selection Conditions: Level 16, Strength >=6, Endurance >=6
  • Game Conditions: Heavy or Medium armor equipped
  • Original idea: MadCat221

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