Perks, can this work?

Post » Mon Nov 19, 2012 2:54 pm

This is mostly a conceptual question.

Is it possible to add negative effects to perks, then have a later perk remove the negative effects of the earlier perks? Obviously it would be a lot of condition handling, but would the engine allow this to anyones knowledge?
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IM NOT EASY
 
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Post » Mon Nov 19, 2012 4:38 pm

i would guess yes, although as far as eleminating the negative effects i imagine it would be easier to create a second identicle perk without the neg effects and swap them instead of trying to modify an exsisting perk through a script
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Janeth Valenzuela Castelo
 
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Post » Mon Nov 19, 2012 3:45 pm

I didn't think of that. Thank you :)

On that note is there a limit to the number of perks you can add to a tree? I will mess around with it when I get home to test, but if anyone knows I would appreciate knowing the limit if there is one.
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Laura Ellaby
 
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Post » Tue Nov 20, 2012 12:02 am

Depending on how you wanted to approach it,
For example if you wanted the perks to be on the perk tree, create your 2 perks (Perk1 and Perk2). On Perk1, you could create a perk entry for your negative effect that has a condition (double left click perk entry to add a condition). This has to be on the specific perk entry and not on the Perk

The condition would be on the perk owner tab with the following condition:
Target - Player
Function Name - HasPerk
Function Info - Perk2
Comp - ==
Value - 0

With that condition in place, the negative effect would apply until you had Perk2
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Calum Campbell
 
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