BUT. When adding more arrows, the game does not update the number of arrows in use.
For example; I start out with 3 arrows. When I equip them, the Arrow Count on the player's screen says I have 3. This is normal. When I fire one of the arrows using the bow, the Arrow Count drops too 2. This is also normal. But, the script sees that there are only 2 arrows in the inventory and uses additem too add 1 more arrow making it 3 arrows in the inventory again. Thing is, the Arrow Count on the players screen still says there is only 2 in the inventory. I fire another arrow off. Now the Arrow Count on the player screen says there is now 1 arrow left. Thing is, once again, the script has already added another arrow too the inventory. making it 3 in the inventory.
Now lets say I go pick up those two arrows off the ground. The Arrow Count on the players screen now says I have 3 arrows, when in fact I now have 5 arrows in the inventory. Now if I were too fire off 3 arrows, the Arrow Count on the players screen would drop too 0, even though there is still 2 more arrows too be fired off. This would cause the game too switch too different arrows or say you have no arrows left... See the problem here?
Anyone have any ideas what script commands I can use too simulate the player picking up the arrows off the ground? Or at least persuade the game too update the arrow count on the players screen?
This problem has gotten quite frustrating...
