» Sun Jun 24, 2012 3:42 am
Blessing/Curse: It can be if you forget to 'reset' your variables/properties either at the end of one script-firing, or at the beginning of each one (or presumably, somewhere in between, or even externally; eg- another script).
perma-residue: as we're discussing in the 'deleting script' thread currently, the same technique can be used to get rid of these errors in a saveGame. For instance, if you no longer use suchNsuch mod, but it's stuff is violating your saveGame data on a regular basis... it shouldn't after making a clean save. But for still-in-use mods, one must obtain a 'cleaned version' of said mod before Ye Olde clean-a-save trick can be used (that technique goes back at least to Obliv.. though properties weren't the issue back then, I actually forget WAS heheh).
A clean version would be one that has any object, ref, alias, etc that has the modified script still attached to it... but in the CK, whoever needs to actually REMOVE the script, then add it back - and re-fill the remaining properties. A pain if you attached a script to indiv Refs, but it shouldn't be necessary if the baseObject is were the modified script is attached.
Cupcake: nicely done heheh.. don't feel bad, happens to many of us at least once in a while. The trick is not to post/admit it in an international forum.. heheheh.
[EDIT: type-o's. (speaking of mistakes... I've been rather 'off' tonight heheh; prob'ly more careless edits than all my other posts cumulative!)