Personal ideas for upcoming DLC?(Attention Bethesda!)

Post » Mon Jun 11, 2012 1:23 pm

Hello people. This is probably a dumb way to just throw my ideas for upcoming DLC, but ive been playing Skyrim for a while, and i love the stealthy type of character, but the problem is, i dislike using magic, and only mages have those "elemental mines".

Now what ive thought about is that next upcoming DLC could have atleast two of my ideas included. one mostly for immersion, the other one is for tactics.

1. Horses, yes there is a mod which allows your companion to ride other horse, but i doubt it can be made to work perfectly, unless the creators of Skyrim will create it themselves.
1.1. When you go into commanding mode, you could give order for him/her to sit on a horse, after what he/she is normally following you, if you command him/her to "walk over there" or do any other action, he/she would get off from a horse and then do the action. (when i first time used command mode i thought i can command follower to sit on my horse, but then i saw my follower trying to kill my horse)
1.2. So the idea is mostly for immersion, not everyone likes to use fast travel, and when they dont, they do what? exactly, they roam by themselves on the map. and it aint really cool to ride a horse when your poor follower is trying to catch you on feet, especially when suddenly some big monster appears and try to eat ya.

2. Now the idea for stealthy person. maybe this isnt much Lore friendly for Elder Scrolls series, if character could buy from alchemist (or craft himself) a bomb, yeah... a bomb with own radius, damage and how long the damage will continue.
2.1. Lets say you craft a bomb from 3 ingredients, they give the bomb result like this: 65 shock damage for 5 seconds, 2m radius. you could put it somewhere so that enemy triggers it, or you could just throw it at them when stealth is not an option.
2.2. When crouching(stealth mode) you can aim at ground, and youll see transparent bomb on the ground, that would mean that youre able to set it up there, if you wont aim on ground and press attack when stealthed, then youll throw it like you would in non-stealth mode. yes, for those bombs you probably need to change codes in game, and probably lots of codes (no idea, im not a modder). but im pretty sure those two improvements for the game would add lots of fun.

3. More things to do on the free time:
3.1. there could be quest in every major city (Solitude, Whiterun, Riften, etc.) like if you ask guard if everythings calm and he says that theres been seen some suspicious bunch of beasts/bandits/forsworn/etc and you can tell him that you can help defend gates or go check that place out. for clearing enemies you get reward. 1 enemy = 20 gold for example, mobs amount is random 3-10, depending who they are (wolves could be 10, bandits 3, etc.)
3.2. thieves minigame, 10% chance to meet thief when you enter city/town or other populated place, after thieve spawn, theres 2(?) game days timeout to have chance to meet other thief(or even same thief if hes alive). when you walk on street and you hear someone shout/scream "THIEF!" you look at that direction and you see some shady man with hood covering hes face running away from another NPC, you have few options, like not doing anything, or killing him and taking all the stuff, and when you got the stuff, you can return it to the owner or keep it to yourself, if owner asks if you have seen his/her item, you can say no, but then your taken item is gonna be triggered as stolen and you cant sell it away to normal trader.
3.3. wounded travelers on the road, you have chance to meet one, for example if some marauder tried to rob him, he resisted, and now hes left there dying, there is chance that hes alone, or chance that there would be some marauders watching him and laughing, or taking hes items(as animation). you have option to kill them and give him potion, and after that he would be able to go "back home". after random amount of days messenger comes to you and gives you message, where you find some random amount of gold and text like "Thank you (Name) for saving my life, i owe you a lot, heres some money for your kindness that you showed to me. Safe travels and good luck."
3.4. caravans, oh yea, those in fallout 3 caravans were good, i was always waiting for them to appear so i could buy some good stuff. but why not for skyrim? a new model of horse (packed with some backpacks), two guards and trader, and voila! they move all over skyrim, no matter what danger there is, they try hard to keep their business running. alchemist traders, weapon traders or other sort of traders. with DLC they could be selling new items, expensive, but rare ones! (alchemist could have 20% chance to be having few bombs in hes shop inventory, weapon trader could have some rare dagger). you could have option in dialogue as "do you have something special for sell?" then he could answer you "no i dont" or "actually yes, ive found this kind of sword near cave entrance". weapon can be powerful or not so powerful, enchanced or not. you can risk paying 500 gold for it, or leave it.
3.4.1. for caravans you could have a quest too, like asking if they need another guard, if they say yes, then youre ready to leave with them, it could work like this, you have to be 20 meters within radius from trader himself to get your cash. the longer you walk with trader, more amount of gold you start collecting. after youve got "tired" or other thing to do, you could tell him that you stop your job there and want collected gold. if you manage to go with him from one town to another, you get a little bonus.

of course my ideas have lots of gold rewards, but if theres something more interesting than always getting gold only. then youre free to tell it here!

4. now someone said something about smoke bombs, yes it could make sneak useless, but if... smoke bomb would be related to alchemy (craftable after getting perk at 60 skill) or bought from alchemist or random trader for lots of cash. and now the solution: smoke bomb wont help you in sneaking, but would make your enemies that stand in the smoke more "blind". they might try to slash with their sword at random direction and move somewhere to get out of the smoke. but whats the point in smoke bomb then? its a good way to get away if youre overrun. smoke bomb can be effective even if youre alone in smoke, because in distance, archers cannot know where exactly in the smoke you are or are you in the smoke anymore. so they dont shoot in your direction but they do try to find you by flanking or running through smoke, theres a chance to hide and activate sneak so you can wait till they leave area.

If i get any more ideas of my own, ill add them here! id appreciate a lot if any bethesda member would comment here and tell me hes/her own opinion! :smile:

One more thing: please dont flame/troll and stuff like that.
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Adam Baumgartner
 
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Post » Sun Jun 10, 2012 11:54 pm

The Search option is your friend. Tons of posts related to ideas about DLC already in circulation.
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Bryanna Vacchiano
 
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Post » Mon Jun 11, 2012 3:26 am

right. i do know that im not the only one who has ideas. but i do have my own ones, and they dont sound stupid, do they? so let the moderator delete/move/or whatever do to this topic.
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His Bella
 
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Post » Sun Jun 10, 2012 10:58 pm

The Search option is your friend. Tons of posts related to ideas about DLC already in circulation.

^THIS
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Nauty
 
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Post » Mon Jun 11, 2012 9:25 am

right. i do know that im not the only one who has ideas. but i do have my own ones, and they dont sound stupid, do they? so let the moderator delete/move/or whatever do to this topic.

So you justifie starting a new thread by saying its your own ideas, but still you want to share them? If it is important for you to share these ideas with us, why not put every "original" idea into one thread where it gives us, the readers, a chance to get a decent overview?
Or do you just want attention?
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sara OMAR
 
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Post » Mon Jun 11, 2012 12:39 am

Oh another average joe over glorifying his ideas he made during lunch...
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Christine
 
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Post » Sun Jun 10, 2012 9:37 pm

I wouldn't say that either of these ideas on their own are enough for DLC. #1 would have to be a part of a Companion overhaul. Being able to ride horses, more commands, toggle to turn off Friendly Fire, more dialog options, more companions to choose from, better AI, companions teleport to you if they reach a certain distance, companions don't trigger pressure plate traps if you have Lightfooted Perk, etc.

I find your idea of traps to be very intriguing also with the bomb. I think we could implement many more traps than just bombs. Proximity mines that act as Runes, Bear Traps, Door Traps (ala Spy v Spy), caltrops, poison dart traps, etc.
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Raymond J. Ramirez
 
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Post » Mon Jun 11, 2012 12:44 am

once again

this is just an idea for upcoming DLC, this doesnt mean DLC has to have only two little improvements. get it?

and this topic was meant to bethesda members, not forum members. i dont care if this topic is gonna get deleted, as long as bethesda staff has read it.


"Oh another average joe over glorifying his ideas he made during lunch... " actually yes... thats how that happened, lol. but my ideas dont svck at all.
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Bethany Short
 
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Post » Mon Jun 11, 2012 9:38 am

once again

this is just an idea for upcoming DLC, this doesnt mean DLC has to have only two little improvements. get it?

and this topic was meant to bethesda members, not forum members. i dont care if this topic is gonna get deleted, as long as bethesda staff has read it.


"Oh another average joe over glorifying his ideas he made during lunch... " actually yes... thats how that happened, lol. but my ideas dont svck at all.

Get over yourself. If you don't want forum members to comment here don't post it, send them an email. Your ideas aren't that fantastic either, especially as DLC.
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LuBiE LoU
 
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Post » Mon Jun 11, 2012 2:18 am

so you'd have to buy two horses? hellll nah, ill ride alone hah
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Syaza Ramali
 
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Post » Sun Jun 10, 2012 10:33 pm

Didn't Bethesda say that the DLC would be "meaty", yet everyone's ideas are are just these little things.
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Teghan Harris
 
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Post » Mon Jun 11, 2012 6:28 am

your ideas do svck....traps are "alright" il wait for a mod for that one...
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Daniel Holgate
 
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Post » Sun Jun 10, 2012 11:55 pm

You know alot of you people on in this forum should be ashamed of yourselves. Bashing people and telling them what to do right off rip is sad. I like the ideas. And if you can't seem to stay on the topic you shouldn't post in it. I also think smoke granades would be a great idea, or posion granades
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kat no x
 
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Post » Mon Jun 11, 2012 7:38 am

You know alot of you people on in this forum should be ashamed of yourselves. Bashing people and telling them what to do right off rip is sad. I like the ideas. And if you can't seem to stay on the topic you shouldn't post in it. I also think smoke granades would be a great idea, or posion granades

reminds me of monster hunter...
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Lillian Cawfield
 
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Post » Mon Jun 11, 2012 9:21 am

reminds me of monster hunter...

A little bit yeah, but you know how sometimes while dungion crawling you run into a room with alot of npc's? Be nice to lob a poison smoke granade and silently take them out in a cloud of deadly gas, the strength of the weapon would be directly related to your alchemy skill causing a stronger DAM with a higher skill level (same as potions)
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louise fortin
 
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Post » Sun Jun 10, 2012 11:18 pm

A little bit yeah, but you know how sometimes while dungion crawling you run into a room with alot of npc's? Be nice to lob a poison smoke granade and silently take them out in a cloud of deadly gas, the strength of the weapon would be directly related to your alchemy skill causing a stronger DAM with a higher skill level (same as potions)

you can already do that with sneak, I mean not being seen and having damage boost for it
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~Amy~
 
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Post » Sun Jun 10, 2012 9:12 pm

you can already do that with sneak, I mean not being seen and having damage boost for it

Yes you can, but it's like a new toy in your arsenal, a new way to kill. You can hack some one to death with a sword just like you can with an axe, does that mean there should only be either a sword or an axe because the end result is the same? see what I mean? And I think those new weapons would add more depth to the game itself, it's a little more immersing because sneaking up behind multiple people in close proximity to each other and offing them one by one without the others noticing is kind of far fetched... or the npc's are blind and deaf. Killing them by suprise all at once through slow gassious poisoning would be a nice change of pace i think
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Katie Samuel
 
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Post » Sun Jun 10, 2012 11:12 pm

Yes you can, but it's like a new toy in your arsenal, a new way to kill. You can hack some one to death with a sword just like you can with an axe, does that mean there should only be either a sword or an axe because the end result is the same? see what I mean? And I think those new weapons would add more depth to the game itself, it's a little more immersing because sneaking up behind multiple people in close proximity to each other and offing them one by one without the others noticing is kind of far fetched... or the npc's are blind and deaf. Killing them by suprise all at once through slow gassious poisoning would be a nice change of pace i think

yeah but it would make the sneak perk useless
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Yama Pi
 
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Post » Sun Jun 10, 2012 11:44 pm

I would like to also see something done with smithing likie the ability to mix metals and design a weapon from scratch (Hilt, pommel, blade) all with different charactoristics, pro's and con's... The same with blending armor types. RPG's are after all about customization.

And when I say "blending armor types" I dont mean Deadric boots, and dragon bone chest plate, etc... I mean adding eboney to glass armor and things of that nature creating a completely different armor type that is more unique
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Breautiful
 
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Post » Mon Jun 11, 2012 7:26 am

yeah but it would make the sneak perk useless

Do you think so? Because you would have to sneak to the room undetected in order to use the weapon effectively, if the npc's are alerted they fan out and if they know you threw a bomb in they would scatter, nullifing it's effect on multiple npc's
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Zualett
 
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Post » Sun Jun 10, 2012 11:32 pm

Do you think so? Because you would have to sneak to the room undetected in order to use the weapon effectively, if the npc's are alerted they fan out and if they know you threw a bomb in they would scatter, nullifing it's effect on multiple npc's

I was thinking about this:
-if you throw smoke bomb and become undetected, that makes sneak perk useless
but
-if you need sneak to use the smoke properly, that makes the smoke itself useless
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Ashley Hill
 
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Post » Mon Jun 11, 2012 10:27 am

Another thing that should be addressed is the lack of things to spend my huge pile of gold on lol how do we correct that with a DLC? And also I know alot of people wanna see arrow crafting and such which I also think is a great idea
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Kirsty Wood
 
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Post » Mon Jun 11, 2012 3:41 am

I was thinking about this:
-if you throw smoke bomb and become undetected, that makes sneak perk useless
but
-if you need sneak to use the smoke properly, that makes the smoke itself useless

It doesn't make it useless, it offers players who do not invest in Sneak a method to gain some of that utility. That is like saying Invisibility makes Sneaking useless. Further, the Smoke Bomb would not work the same as Sneaking, it could work more so like Shadow Warrior where it is an escape mechanism for players who get into trouble and gain some distance on their attackers.
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k a t e
 
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Post » Mon Jun 11, 2012 9:57 am

I was thinking about this:
-if you throw smoke bomb and become undetected, that makes sneak perk useless
but
-if you need sneak to use the smoke properly, that makes the smoke itself useless

Perfect! The ability to effectively "USE" a bomb would be tied to your sneak skill
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helliehexx
 
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Post » Mon Jun 11, 2012 2:51 am

It doesn't make it useless, it offers players who do not invest in Sneak a method to gain some of that utility. That is like saying Invisibility makes Sneaking useless. Further, the Smoke Bomb would not work the same as Sneaking, it could work more so like Shadow Warrior where it is an escape mechanism for players who get into trouble and gain some distance on their attackers.

Also a good point, or different bombs rely on differnt skills, a poison bomb would rely on sneak, a fire bomb would rely on one handed, smoke for sneak and so on
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Jay Baby
 
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