- After getting a number of kills with the same weapon, the warrior develops a level of comfortability and confidence with this weapon. This relationship could be demonstrated in-game by a very small increase in weapon speed and an increased chance of crical hits. It would appear under "active effects" as only a 2% or 3% increased weapon speed and critical hit chance at first, but very gradually increase as you pile up kills with that weapon. This way the first iron sword you picked up in Helgen could still be a very effective late-game weapon as it has "grown" with you through your adventures. You are rewarded for the time you have invested in it. You should also be able to name your weapon at some point, after a certain number of kills. A weapon should earn it's name through combat, not just at the enchanter's table. I just like the idea of having your own, more personal, weapon. Thoughts?

