However, I am unsure the perk tree will make high-level werewolf play viable. At level 45, the werewolf damage caps at 70. Even with a 25% boost, the damage only raises to 87.5 which is pitiful. I can understand having no armor as a werewolf, but I'd expect to ALWAYS do more damage as one regardless of my level. It feels stupid doing much more damage in my human form with a weapon. That, on top of having access to armor, makes me think lycanthropy is worthless.
I think Bethesda should make werewolf damage scale to weapon damage rather than to level with the introduction of Dawnguard. This way, while playing at a high level on Master, shifting to werewolf form won't be instant death. I know a lot of my issues can be fixed with a mod, but I'd rather not have to mod the game for something like this.

I'm an evil son of a bit#$ as a normal werewolf, just wait till I get the tree
http://www.youtube.com/watch?v=pVY1-v97Mic
time to raid the thalmor headquarters again.
