What is the difference between PlaceAtMe and AddItem from the point of view of Saved Game Bloating?
I am quite worried and I am trying my best to avoid using PlaceAtMe in my mods to avoid messing other people's saved games, but I'd like to understand if there's
any workaround to substitute PlaceAtMe (and add an object reference to a location instead to an inventory) and avoid this issue.
Moreover I have a related doubt:
If I add a script "OnItemAdded" to a container object and then use RemoveAllItem to transfer objects from a container to this reference...the OnItemAdded script would be run on
each item added? Even if we have many diifferent ones and the process seems to be instantaneous?
I mean...the system tracks all items as reference even if they are stacked and we perceive them as "one" item type with an amount?
Thanks,
Jashkar

