Working on a script that will affect the player, when it occurs it plays the bloodflow sound effect and I would like to leave a blood splatter on the ground where the player is. I have tried placeatme commands with the various blood decals and what not in the geck, but no success. Can anyone assist me?
Placeatme should work, probably you will need to reposition it though as it may spawn below ground level, or not in the rotation that you want. When you drag it into the render window in geck how is it positioned? If it's flat with the blood on top then you most likely just need to set the z pos up a bit. It's probably not going to work very well unless the ground below the player it totally flat, like in an interior cell.
Nah, i couldn't get it to work, so instead I used a custom explosion, with the placeatme function, works pretty well, but unfortunately still no splatter on the ground. But otherwise it's gravy.