PlaceAtMe for object creation

Post » Mon Jun 18, 2012 1:17 pm

In my previous threads, I've been peeved about the lack of the ability to create new objects via script (as any proper OOP language should do). Then I read about placeatme and realizes it returns references... Which are objects. Putting 2 and 2 together... Can I do this? Will the game explode if I try to create 1000 invisible objects for a LinkedList or HashMap or something? Or is there a better way...
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Ludivine Poussineau
 
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