Here's the code:
FormList Property daugrTypes Auto...Function spawnDaugr(Int index, ObjectReference orSpawnPoint) Form enemyType = daugrTypes.GetAt(index) ObjectReference enemyRef = orSpawnPoint.PlaceAtMe(enemyType, 1, false, true)EndFunction
FormList Property daugrTypes Auto...Function spawnDaugr(Int index, ObjectReference orSpawnPoint) Form enemyType = daugrTypes.GetAt(index) ObjectReference enemyRef = orSpawnPoint.PlaceAtMe(enemyType, 1, false, true)EndFunction
I was performing my tests on a test warehouse that, for some reason, didn't have a navmesh fully defined. The actor's spawned on the marker, but since there was no navmesh the game assumed they were stuck and clipped them to the nearest mesh triangle 
