A play-style I truly recommend for immersion.

Post » Sat Jul 14, 2012 6:14 pm

We all know that Fast Travel has caused QUITE the controversy in the past two ES games. Well, since the the inclusion of carriages in Skyrim (after their removal in Oblivion), I've found a playstyle that closely mimics Morrowind's carriage system and truly helps with immersion.

When you want to get somewhere, most people think "Oh, well let's open up the map, look at the closest landmark and fast travel there. Done." Well, I hate this. It kills immersion, it's not realistic, and it really just makes no sense logically. That makes this game less of what it's supposed to be, personally.

When I get a quest and has me going somewhere, I find that it's best to hop to the nearest city *via walking* and use the carriage to travel to the nearest town located closest to the quest destination. This mimics Morrowinds travel system almost identically, and it really makes the world feel a LOT bigger. It forces you to explore, and to roam around on foot, whether it be to the quest destination or the closest city.

Well, it's not rocket science, but it's something some people might not think about. I offer this as a solution for those who miss the Morrowind system. Just use some willpower, don't fast travel, and use cities as pinpoints to your destinations via carriages. It's realistic and immersive.

Enjoy. :)
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tegan fiamengo
 
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Post » Sat Jul 14, 2012 9:53 am

hmm..i see

i will try it
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Gavin boyce
 
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Post » Sat Jul 14, 2012 10:18 pm

^ boosting post count is fun... I agree completly, I've only used fast travel on 1 character, and it makes the world and game so much shorter.
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Love iz not
 
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Post » Sat Jul 14, 2012 10:11 am

Well, the carriage system is a nice compromise to not using fast travel. The problem with fast travel is that, if you just want to complete a guild, lets take the fighters guild in oblivion. I mean, they would send from anvil to a quest location, then back to anvil, then to Chedynal for a quest, then from chedynal to a quest location, then back, then to chorral for a quest, then from chorral to the quest location, then back, then they send you to anvil again and repeat. This was extremely repetitive if you just wanted to complete the storyline because you were going on the same routes over and over.
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Bee Baby
 
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Post » Sat Jul 14, 2012 2:41 pm

I used Fast Travel almost exclusively on one of my characters and it left me feeling empty and wanting. Making a new character, I tried this and it REALLY makes things so much more enjoyable to me.
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Natalie Taylor
 
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Post » Sat Jul 14, 2012 8:42 pm

I admit I'm guilty of fast-traveling a lot. I do try to immerse my self by walking though. I remember actually deciding to walk all the way to Solitude from Whiterun.
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Timara White
 
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Post » Sat Jul 14, 2012 7:08 pm

I always try and avoid fast travel as much as possible, but the radiant quest/locations system really pushes my patience sometimes. Meridia's beacon had me go the entire way across the map about four times over it's course, and all of the important areas were miles away from any carriages. Morrowind mitigated that issue somewhat with the intervention spells, but Skyrim doesn't have those spells, and on top of that the map is even bigger. Love to those see those waygates from the game-jam crop up eventually, having been thrown into the wilderness.
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Jerry Cox
 
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Post » Sat Jul 14, 2012 8:41 pm

I prefer not to fast travel in Skyrim. I don't think it's unrealistic, though. If you think about it, maybe your character is walking. I would love to see Daggerfall's fast travel system used, personally. You gotta pay if you choose a certain option when choosing to fast travel. If you travel recklessly, you pay more. If you use inns, you pay less. Using camping will be more costly. Traveling with caution might or might not be as costly. This system just makes tons of sense because the character isn't even teleporting. They are just walking.
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sam westover
 
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Post » Sat Jul 14, 2012 8:58 pm

i always fast travel and always will
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Heather beauchamp
 
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Post » Sat Jul 14, 2012 11:00 pm

Even better

1.) Only a x amount of lbs you could carry in real life

2.) Always stay in first person

3.) Put the difficulty on master

4.) get rid of the hud completely

5.) Don't use magic

6.) Only walk use horses or carriages.

7.) Only play as a human

8.) Eat food and actually sleep
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Jade Muggeridge
 
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Post » Sat Jul 14, 2012 8:52 am

Even better

1.) Only a x amount of lbs you could carry in real life

2.) Always stay in first person

3.) Put the difficulty on master

4.) get rid of the hud completely

5.) Don't use magic

6.) Only walk use horses or carriages.

7.) Only play as a human

8.) Eat food and actually sleep

This isn't about a "hardcoe" mode. This is simply making the game more like Morrowind in the sense that you don't fast travel everywhere, you travel to cities and walk from there, just like real life. Nothing more, nothing less.
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jenny goodwin
 
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Post » Sat Jul 14, 2012 9:37 pm

Even better

1.) Only a x amount of lbs you could carry in real life

2.) Always stay in first person

3.) Put the difficulty on master

4.) get rid of the hud completely

5.) Don't use magic

6.) Only walk use horses or carriages.

7.) Only play as a human

8.) Eat food and actually sleep

We have a problem here
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Benjamin Holz
 
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Post » Sat Jul 14, 2012 9:25 pm

We all know that Fast Travel has caused QUITE the controversy in the past two ES games. Well, since the the inclusion of carriages in Skyrim (after their removal in Oblivion), I've found a playstyle that closely mimics Morrowind's carriage system and truly helps with immersion.

When you want to get somewhere, most people think "Oh, well let's open up the map, look at the closest landmark and fast travel there. Done." Well, I hate this. It kills immersion, it's not realistic, and it really just makes no sense logically. That makes this game less of what it's supposed to be, personally.

When I get a quest and has me going somewhere, I find that it's best to hop to the nearest city *via walking* and use the carriage to travel to the nearest town located closest to the quest destination. This mimics Morrowinds travel system almost identically, and it really makes the world feel a LOT bigger. It forces you to explore, and to roam around on foot, whether it be to the quest destination or the closest city.

Well, it's not rocket science, but it's something some people might not think about. I offer this as a solution for those who miss the Morrowind system. Just use some willpower, don't fast travel, and use cities as pinpoints to your destinations via carriages. It's realistic and immersive.

Enjoy. :smile:

This is pretty much how I play. I only use carriages to get around Skyrim, or most of the time, I don't use carriages if I feel like doing some walking. Though I will fast travel if like, for an example, tell my follower to wait in a spot, jump off the mountain I told her to wait on and realized I left her waiting. That is when I am like "I am not climbing all the way back up" and then I just fast travel back up. But that is the ONLY time I fast travel, and I would have to say it has only happened twice.
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Ash
 
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Post » Sat Jul 14, 2012 9:55 pm

I did Fast Travel for a while and then I didn't for a while. Then I realized that you actually need to sometimes to reset the cells properly. If you have just made a run from A to D and killed everything along the way, at B and C, then you are not going to encounter anything by going back on foot.

I try to use horses more and take carriages in lieu of just FTing, but it is hard to do sometimes. Unless I install a mod that doesn't allow it. That alone will ease the temptation.
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Ymani Hood
 
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Post » Sat Jul 14, 2012 9:18 am

I let my characters decide. This, after all, a roleplaying game.
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Brentleah Jeffs
 
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Post » Sat Jul 14, 2012 9:11 am

I got tired of walking, imo. There really isn't anything interesting in Skyrim, imo. I have walked quite a bit. Half my map was filled with places found by me walking and none of them were the least bit interesting. There are only a few things, an Abandoned Prison I found, which was cool. And some Sunken fort, which was also cool. But I just miss the dark, kind of "horror" stuff to find. A lot of the misc quest are lackluster, "go kill this and then you get stuff". How about when you walk into a dungeon?

"Erm yes, these draugr, you see...they...have held me captive, can you come...and I don't...know er...save me,"

That would be kind of humorous or something. But instead it's a woman whom is trying to raise a draugr army because her husband died and needed vengeance. Where is the humor, where is the quest of interest? Hmm.

I got tired of walking because I find nothing.
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Emilie Joseph
 
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Post » Sat Jul 14, 2012 8:08 am

I got tired of walking, imo. There really isn't anything interesting in Skyrim, imo. I have walked quite a bit. Half my map was filled with places found by me walking and none of them were the least bit interesting. There are only a few things, an Abandoned Prison I found, which was cool. And some Sunken fort, which was also cool. But I just miss the dark, kind of "horror" stuff to find. A lot of the misc quest are lackluster, "go kill this and then you get stuff". How about when you walk into a dungeon?

"Erm yes, these draugr, you see...they...have held me captive, can you come...and I don't...know er...save me,"

That would be kind of humorous or something. But instead it's a woman whom is trying to raise a draugr army because her husband died and needed vengeance. Where is the humor, where is the quest of interest? Hmm.

I got tired of walking because I find nothing.
Walking can be more interesting if you play a character who hunts. Especially one who uses hunting to make themselves feel happy. You can also try making a pyromaniac battlemage who loves to burn stuff. It also makes walking fun.
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Bellismydesi
 
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Post » Sat Jul 14, 2012 7:27 pm

Walking can be more interesting if you play a character who hunts. Especially one who uses hunting to make themselves feel happy. You can also try making a pyromaniac battlemage who loves to burn stuff. It also makes walking fun.

For, how long?

I love exploring and finding things. And seeing interesting things, etc.
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Smokey
 
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Post » Sat Jul 14, 2012 6:57 pm

For, how long?

I love exploring and finding things. And seeing interesting things, etc.
As long as you think is fit.
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Invasion's
 
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Post » Sat Jul 14, 2012 8:14 am

I've never even been tempted to use fast travel, then again I only have 157 hours in Skyrim. Maybe at 500 hours when I've played every race, every character type, completed every quest and dungeon and faction then I'll fast travel occasionally because I've already seen everything.
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Dawn Farrell
 
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Post » Sat Jul 14, 2012 12:19 pm

I usually fast travel to a point outside the city so I don't have to deal with "loading" when I exit out of the city. Then walk from outside the city to the quest marker while hunting wild animals for leather :)
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Nomee
 
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Post » Sat Jul 14, 2012 11:28 am

I usually fast travel to a point outside the city so I don't have to deal with "loading" when I exit out of the city. Then walk from outside the city to the quest marker while hunting wild animals for leather :smile:
Gutslit loves to just hoard all the skins he gets from hunting... He's obsessed with it. He also hoards skooma and moon sugar. He loves hunting and the sugar of his homeland.
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Racheal Robertson
 
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Post » Sat Jul 14, 2012 11:36 am

I can't really remember from oblivion, but i think the warrior's guild had you take the same route over and over at one point. Not to mention oblivion's routes have much less going on than in skyrim. In skyrim there are civil war people, thalmor, random thief encounters, as well as khajit. And many others which i'd probably missed out.

If i remember correctly oblivion either didnt have any of those, or had very little. All i encountered while travelling was wolves and lions in oblivion i think.
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Tanika O'Connell
 
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Post » Sat Jul 14, 2012 10:55 am

I prefer not to fast travel in Skyrim. I don't think it's unrealistic, though. If you think about it, maybe your character is walking. I would love to see Daggerfall's fast travel system used, personally. You gotta pay if you choose a certain option when choosing to fast travel. If you travel recklessly, you pay more. If you use inns, you pay less. Using camping will be more costly. Traveling with caution might or might not be as costly. This system just makes tons of sense because the character isn't even teleporting. They are just walking.
Yeah, although Daggerfall's fast travel was used for serious distances. Most of my journeys to Wayrest took like half a year by boat.
(I do think it helped make Daggerfall feel a bit smaller, in this case it's a good thing.)
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Stryke Force
 
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Post » Sat Jul 14, 2012 7:09 pm

Walking. I continue to do it because I long for knowing the roads as I did in Oblivion. I will learn these roads, this country.
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meghan lock
 
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