Player input and animation.

Post » Sun Jun 17, 2012 5:00 pm

Since installing the CK I've been dredging through the wiki and the CK itself looking for user input scripts(move, attack...) and I'm still failing. Are player inputs exposed? I'm used to more direct methods, if " " button is pressed -> animation or another script/function. What I'd like to achieve is a removal of the random swinging the player does, and make it reference the player movement/input and based on that play a specific animation. I'm missing something and I'd appreciate any help, or a link to it.
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Maddy Paul
 
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Post » Sun Jun 17, 2012 1:18 pm

As far as I've been able to tell, we don't have any direct input detection from scripts.

I'm hoping someone will prove me wrong, but if not then we'll have to rely on the SKSE team.

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Jack Walker
 
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Post » Sun Jun 17, 2012 7:51 pm

Inputs vs Animation Events are defined in the Behavior Files (of which WE CAN NOT ALTER AT ALL!!!) you can hijack an event and play it at will but you can NOT add any new animations to any of the actors that already exist as this would require editing the behavior files which we can not do ATM.
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Alister Scott
 
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Post » Mon Jun 18, 2012 1:17 am

Wow. Grab beverage, have question answered. Thank you both, I'll investigate SKSE.
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Emily abigail Villarreal
 
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