» Thu Jun 21, 2012 2:18 am
I'll copy/paste what I wrote on Nexus Mod Request section:
I think this that renaming is hardcoded somewhere, not accessible in CK, and even with other tricks involve there would be no way to prompt the input field for the name without of actually doing an enchanting...and so the problem would be if you try to rename and already enchanted item.
One pretty ugly solution I can see doable: place the item you want to rename on the table (then you can detect it in script by proximity), or in a container linked to a special enchanting table, and use the enchanting table to enchant a dumb item with a special effect...let's say "Rename". Once you do that, rename the item you placed using a quest with text replacement http://www.creationkit.com/Text_Replacement and remove the dumb item from the game. This still may not work if enchantment renaming is done via text replacement...for example in my Named Soul Gems mod if the NPC is named via text replacement then the gem will not take that name but the base name.
Edit: some other variation if you can have an enchant for a piece of paper for example not only equipment: do such an enchanting and consider the paper to be a recipe to rename the item, then give both the paper and the item to some special NPC which will give you back the item renamed using text replacement.
I have no time to work on this and don't know if the solution would be simple enough to get accepted, but if someone wants feel free to try doing it this way or use what I suggested as a starting idea that can be enhanced.