Player statue, still possible?

Post » Thu Jun 21, 2012 2:19 am

I remember this from oblivion and was wondering if any of you guys knew how it was done and if it's still possible?

This would be perfect for my mod

- Hypno
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Rebecca Clare Smith
 
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Post » Thu Jun 21, 2012 7:23 am

ObjectReference PlayerClone = SomeReference.PlaceAtMe(PlayerRef)PlayerClone.EnableAI(False)PlayerClone.MoveTo(SomeXMarkerHeading)

instant statue clone of yourself... you just gave me a great idea though LOL
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Matt Fletcher
 
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Post » Thu Jun 21, 2012 5:52 am

ObjectReference PlayerClone = SomeReference.PlaceAtMe(PlayerRef)PlayerClone.EnableAI(False)PlayerClone.MoveTo(SomeXMarkerHeading)

instant statue clone of yourself... you just gave me a great idea though LOL

Player mannequins?!?!
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Davorah Katz
 
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Post » Thu Jun 21, 2012 10:39 am

ooooh yessss

and to make it even creepier, a house full of me-servants? too being john malcovich?
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Matthew Warren
 
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Post » Thu Jun 21, 2012 5:38 am

Me-servants?! Since we have reference aliases now, you can even give each clone a different set of dialogue...

Wow, imagining 10 clones of myself following me around is sort of creepy.
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Max Van Morrison
 
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Post » Thu Jun 21, 2012 11:42 am

lol yeah you can actually create an entire army of yourself
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Damien Mulvenna
 
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Post » Thu Jun 21, 2012 4:39 am

the me-clone even copies your hair and everything, its so creepy its perfect
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STEVI INQUE
 
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Post » Thu Jun 21, 2012 5:17 am

Cheers for the help mate. Quick questions:

1. What do I point the ck to for "someReference"
2. I'm guessing I'd have to apply a rock shader to make it look statue-y, is there one?

- Hypno
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Laura Cartwright
 
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Post » Thu Jun 21, 2012 1:09 pm

someReference can be anything. its probably easiest to just use Game.GetPlayer() and have it spawn near you, and then it will immediately teleport to the xmarkerheader.

you can try using the frost shader and make it an ice statue, i don't think there is a petrified rock one
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scorpion972
 
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Post » Thu Jun 21, 2012 7:25 am

There is a rock texture, but it doesn't look very good.
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Ilona Neumann
 
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Post » Thu Jun 21, 2012 10:08 am

Cheers again. Hmmm, is it a long winded process making a custom shader? Or is it similar to retexturing armor where all it takes is making a custom texture set then just putting it in as an alternative texture?

I'm at work at the moment so no way to dig around the ck

- Hypno
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Emmanuel Morales
 
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Post » Thu Jun 21, 2012 7:35 am

lol yeah you can actually create an entire army of yourself
You can put yourself in yourself. That just sounds wrong, but...
Game.GetPlayer().EquipItem(Game.GetPlayer().GetBaseObject())
..will put a clone of you in your inventory.
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how solid
 
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Post » Thu Jun 21, 2012 2:27 pm

What about making statues of other characters?
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Lauren Dale
 
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Post » Thu Jun 21, 2012 1:38 pm

I think it's just a case of replacing "PlayerRef" with whoever you want

- Hypno
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Scotties Hottie
 
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Post » Thu Jun 21, 2012 9:07 am

You can put yourself in yourself. That just sounds wrong, but...
Game.GetPlayer().EquipItem(Game.GetPlayer().GetBaseObject())
..will put a clone of you in your inventory.
how do you use it? what can you use it for?
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MARLON JOHNSON
 
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Post » Thu Jun 21, 2012 4:19 am

I don't think it has any uses, but its darn cool.
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Laura Tempel
 
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Post » Thu Jun 21, 2012 9:48 am

I don't think it has any uses, but its darn cool.
true, i just got an idea. Pocket Advisor. an NPC that you keep in your inventory, they will comment on the world around you, and possibly can be placed in the world and picked up again as a mobile follower
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Rachael
 
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Post » Thu Jun 21, 2012 2:11 pm

Lol, that just gave me an idea too. What if every NPC in the game had a dialogue option that basically just added a weightless clone of them to your inventory. If you drop them, it automatically applies a nulltexture to them when they drop so that they are invisible. Then (and this is the bard part) the player holds a phone to his ear and you can "talk through it".

Skyrim cell phone.
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Lifee Mccaslin
 
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Post » Thu Jun 21, 2012 6:33 am

Lol, that just gave me an idea too. What if every NPC in the game had a dialogue option that basically just added a weightless clone of them to your inventory. If you drop them, it automatically applies a nulltexture to them when they drop so that they are invisible. Then (and this is the bard part) the player holds a phone to his ear and you can "talk through it".

Skyrim cell phone.
i like ths idea. when the convo ends, the invisible clone dissapears. also, make them collisionless
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Amy Gibson
 
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Post » Thu Jun 21, 2012 9:52 am

You'd also need to Fill an alias with the dropped actor such that they walk right up to the player's face.
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Mario Alcantar
 
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Post » Thu Jun 21, 2012 7:34 am

To tie it into the lore you could say that some scientist discovered that if you break up a soulgem, the pieces still have a magic connection. This can be exploited with a certain spell or something. I had an idea for something similar in oblivion when I started planning a batman-type mod

- Hypno
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Reven Lord
 
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Post » Thu Jun 21, 2012 12:57 am

To tie it into the lore you could say that some scientist discovered that if you break up a soulgem, the pieces still have a magic connection. This can be exploited with a certain spell or something. I had an idea for something similar in oblivion when I started planning a batman-type mod

- Hypno
this is a plausible explanation, i agree with this
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Trevi
 
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Post » Thu Jun 21, 2012 2:37 am

ooooh yessss

and to make it even creepier, a house full of me-servants? too being john malcovich?

ow about Mini-me servants?

Small clones as high as a bottle?
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Phoenix Draven
 
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Post » Thu Jun 21, 2012 2:38 am

ow about Mini-me servants?

Small clones as high as a bottle?

Hilarious. I love it.
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Chavala
 
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Post » Thu Jun 21, 2012 1:21 pm

I might use that for a Mage boss in my mod. He got so fed up with his assistants messing up he figured out how to clone himself. As the saying goes: "If you want something done right, you've got to do it yourself"

- Hypno
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Mike Plumley
 
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