Player's voice?

Post » Sat Feb 19, 2011 3:50 am

I have searched and looked around, but havnt found anything about it. Does the Courier have a voice??
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Alex [AK]
 
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Post » Sat Feb 19, 2011 6:32 am

No.

Thankfully.
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Maria Garcia
 
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Post » Sat Feb 19, 2011 11:17 am

If he did that would be horrible....... :shakehead:
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Charlotte Henderson
 
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Post » Sat Feb 19, 2011 9:14 am

if there was a voice it would be awkward like it is when shepard in mass effect talks oh my god...
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Cat
 
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Post » Fri Feb 18, 2011 11:51 pm

Games where you build a free-form character like this, are hard to have voice over for the PC. Dragon Age, and the few others that have offered it (Baldurs Gate comes to mind) usually can do no better than offering a set of generic voices (tough guy, sassy chick, weirdo, etc) that I never find very satisfying. So, I vote no to player character voice-over. Fallout especially, doesn't need it in terms of storytelling, because they have Perlman voicing a narrator who'll give us any needed exposition in his trademark voice.
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Adam Baumgartner
 
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Post » Sat Feb 19, 2011 7:38 am

Unless it's a gave with linear story (AKA cutscene and etc) the PC voice overs are usually....sub-par at best.
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Logan Greenwood
 
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Post » Fri Feb 18, 2011 10:43 pm

Ugh, it would ruin fallout. Your character is how you want, and that would require alot of differnt voice actors, not to mention it would kind of ruin it. I don't think it would be good, especially as the dialouge/interaction is set up.
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Darlene DIllow
 
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Post » Fri Feb 18, 2011 9:34 pm

i for one am absolutely horribly tired of mute main characters.

shepards voice is spotty at times but lord is it a welcome change
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Jeff Tingler
 
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Post » Sat Feb 19, 2011 3:41 am

I don't ever want a Fallout game where my character talks. Also think about the amount of voice work that would have to be done.
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Yung Prince
 
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Post » Sat Feb 19, 2011 8:13 am

if there was a voice it would be awkward like it is when shepard in mass effect talks oh my god...

are you kidding me, mass effect would be terrible without shepard talking, yes at times there are some awkward moments, but i agree for fallout there should be no voice
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Campbell
 
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Post » Sat Feb 19, 2011 10:37 am

I don't know if if can be a Role Playing Game if the Main Character's voice is provided for me. Even as a voice over on a cut scene.

I want to have the voice, word choice, grammar, colloquialisms, catch phrases, accent, disposition and mannerisms of my character, not one chosen for me.
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SexyPimpAss
 
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Post » Sat Feb 19, 2011 2:03 am

i for one am absolutely horribly tired of mute main characters.

shepards voice is spotty at times but lord is it a welcome change


Not to me. Part of the problem is the voice itself. I couldn't force myself to play as a male Shepard in ME at all. I did finally [by ignoring anything but absolutely necessary missions] play a male Shep through ME2, only because I wanted to see the default outcomes for a non-import character and what Tali's romance was like. I like Jennifer Hale as femShep. I can't abide Mark Meers as maleShep. [I think I can pick him out when he does other characters now, but none of them grate on my nerves the way maleShep does]. The fact you pick a hint that might possibly give you the line you actually want your Shep to say is a whole other different problem for me. When the hint says "I'm sorry" and the dialogue you get is "Who did this, who shot you?" I'm left going "Huh?" instead of paying attention to what is going on.

This "voiced pc" is one reason I'm not getting my hopes up for DA2. There's only human male and human female for your Hawke. I strongly disliked one half of the 2 choices we got for Shepard. If I hate one of the voices that EABioware chooses, there goes half of the game. If I dislike both voice actors, then the whole game is a lost cause. Oh, they are going to have the same hint system as ME/ME2, with *icons*. The icons are supposed to make it all better. Excuse me if I remain skeptical.
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Stu Clarke
 
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Post » Fri Feb 18, 2011 10:40 pm

that's some intense dislike, talaran

and CCNA, what you're describing just isn't feasible.

to me it's just the lesser of two evils. What's worse; having a voice picked for your character that you don't like or agree with that will speak for you in the dialogue heavy world. Or being the only mute person speaking imaginary words in a dialogue heavy world.

i think bioware hit the nail on the head with the hinted speaking options.

sure shepard's voice is awkward at times, sure the hints can be too vague at times. but you're trashing a very revolutionary dialogue system because of some mistakes here and there. The mass effect system has been done, what 2 times in the history of games? give it some time to fix itself. Put it on the developer's to hire better writers and voice actors.
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Andrew Lang
 
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Post » Sat Feb 19, 2011 8:16 am

I have searched and looked around, but havnt found anything about it. Does the Courier have a voice??


Nope. It would really kill the role-playing aspect of the game.

if there was a voice it would be awkward like it is when shepard in mass effect talks oh my god...


I disagree with ME. It would be awkward to have him/her not have a voice in the game as opposed to any Fallout game.
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Ray
 
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Post » Fri Feb 18, 2011 9:00 pm

Put it on the developer's to hire better writers and voice actors.

Oh ho ho, that's a good one.
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Mackenzie
 
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Post » Sat Feb 19, 2011 6:01 am

The only voice your character gets is the "ooh" and the "ah" which is just annoying.
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kevin ball
 
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Post » Sat Feb 19, 2011 1:28 am

Nope. It would really kill the role-playing aspect of the game.


so by that logic, you would say mass effect isn't a role playing game?

now, i'm assuming here, but is it because you aren't given total and free reign of the character shepard?

to me ME is simply a more focused RPG. You are given a template to mold to your liking. You have restrictions such as military past, voice, etc. but you still role play within that template. I'm starting to find games that give total control (or at least a large amount of control) to be very lacking in focus, making your character lacking in personality.

i'm like straddling the border of off/on topic here.
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Floor Punch
 
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Post » Sat Feb 19, 2011 7:48 am

so by that logic, you would say mass effect isn't a role playing game?

now, i'm assuming here, but is it because you aren't given total and free reign of the character shepard?

to me ME is simply a more focused RPG. You are given a template to mold to your liking. You have restrictions such as military past, voice, etc. but you still role play within that template. I'm starting to find games that give total control (or at least a large amount of control) to be very lacking in focus, making your character lacking in personality.

i'm like straddling the border of off/on topic here.


You didn't read the rest of that post you quoted, did you?

Heres what I said-

"I disagree with ME. It would be awkward to have him/her not have a voice in the game as opposed to any Fallout game."
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Lynette Wilson
 
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Post » Sat Feb 19, 2011 7:52 am

It's not fallout. I don't want a non-fallout feel in a fallout game. No, just no.
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I’m my own
 
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Post » Sat Feb 19, 2011 9:28 am

and CCNA, what you're describing just isn't feasible.


Because it is me that is providing the voice that I can do all that. Of course I am not speaking it out loud, usually, but my character is in my head. There is no way the game could ever do that for me. Yet.....

The story mechanics of ME are completely different than a Sandbox game. In ME, you are lead through the story by the dialog in an interesting and in some ways compelling manner. And it has an impact on how the story goes, but it is still the story of the game. In Fallout and Elder Scrolls the story is what I create. That is why the Voice can not be provided for me in these games.
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Alexander Horton
 
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Post » Sat Feb 19, 2011 12:04 pm

Hopefully no but if there is then I want my character to sound like the pyro in TF2.
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Laura-Jayne Lee
 
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Post » Sat Feb 19, 2011 6:49 am

You didn't read the rest of that post you quoted, did you?

Heres what I said-

"I disagree with ME. It would be awkward to have him/her not have a voice in the game as opposed to any Fallout game."


....yeah i know, that bolded sentence is irrelevant to my point. you said if the courier has a voice it would kill the role playing aspect, therefore mass effect's role playing aspect is killed because there is voice. actually nevermind, i'm confused as to what you're saying, but i stand by what i had to say previously regardless.
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Gavin Roberts
 
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Post » Sat Feb 19, 2011 9:53 am

that's some intense dislike, talaran

and CCNA, what you're describing just isn't feasible.

to me it's just the lesser of two evils. What's worse; having a voice picked for your character that you don't like or agree with that will speak for you in the dialogue heavy world. Or being the only mute person speaking imaginary words in a dialogue heavy world.

i think bioware hit the nail on the head with the hinted speaking options.

sure shepard's voice is awkward at times, sure the hints can be too vague at times. but you're trashing a very revolutionary dialogue system because of some mistakes here and there. The mass effect system has been done, what 2 times in the history of games? give it some time to fix itself. Put it on the developer's to hire better writers and voice actors.


I can't help it. When I created a male Shepard, Mark Meers was NOT the voice that went with my Shepard. Even if I stick with the default Sheploo, the voice is still "wrong" in some way to me. As a result, I have at least two female Shepards of every class in ME, most of them are leveled into the fifties. I've cheerfully imported those characters into ME2, because Jen Hale is still doing the voice. Unfortunately, Meers is still doing maleShep, and I still can't stand him as Shepard.

In DA:O my characters had the voice that I imagined. The full dialogue was there, and I didn't get any disconnected "Huh, what?" moments. I actually enjoyed DA:O more than ME and ME2. I play both, and enjoy them for what they are, but I prefer DA:O's system more than ME/ME2.

I prefer to play a game, not watch a movie with semi-interactive clicky bits here and there where you give a guess as to what you want the character to attempt to say. You still have a chance of getting a statement that is out of character for your character. The hints are beyond too vague at times. I ended up restarting one character because, following the paragon hints, I started a romance I didn't want. I also dislike the click upper right for the "good" choices, click the center choices for the "neutral" choices, and click lower right for the "jerk" choices. Why bother to read any of the replies when you can click the correct space and play your paragon/renegade on autopilot. Since you basically have three choices, you don't have to read at all. You can spacebar through the conversations too. Revolutionary isn't necessarily "great" in everyone's opinion.

EABioware is moving more to a "cinematic experience". I want to play a game when I play a game. When I want to watch a movie, I want to watch a movie. If I'm playing a game, give me the dialogue and let me choose what my character will say, and hear it in the voice I think my character has.

Actually, I shudder to think about how a voiced Elder Scrolls or Fallout protagonist would be like. They would never manage to create a voice that would satisfy a majority of players. Accents, tone of voice; they would never manage to satisfy the majority of players. There are still complaints about the changes in the dark elves from Morrowind to Oblivion. Let the sandbox games like Elderscrolls and Fallout stay mute. The linear, restricted, cinematic type games can have the voiced pc.
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Peter lopez
 
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Post » Sat Feb 19, 2011 12:23 pm

I consider RPG player character voice acting unnecessary, and most of the time unwelcome. No high profile celebrity or voice actor can ever compare to what I imagine in my head. Frankly I'm glad that New Vegas will have no player voice acting, and I hope that Fallout never features voice acting for the protagonist.
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jessica robson
 
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Post » Fri Feb 18, 2011 9:09 pm

You kinda proved that you weren't even trying to role play,
Why bother to read any of the replies when you can click the correct space and play your paragon/renegade on autopiloti for one was a renegade
, and in the end you had to restart a playthrough because you weren't paying attention.

i played as a renegade but i most definitely didn't just restrict myself to renegade dialogue. i said what i thought my character would say, sometimes fully knowing i would get paragon points, because i was role playing as the character.

it sounds like the problem was how you approached the system

as for your other points; bad voice acting, too cinematic, i respect your opinion, but disagree.
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Lovingly
 
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