Self.GetRef().PlayAnimation("recoilStart")
In the wiki it says you provide the animation "event", so I think "recoilStart" is correct but it never does anything and it returns FALSE
http://www.creationkit.com/PlayAnimation_-_ObjectReference
I found the animation under here:
Gameplay -> animations
Actors\Character\Behaviours\0_Master.hlx
ActionRecoil

