» Fri Jun 08, 2012 12:49 am
It's very possible. But first, are you doing a robes-only mage (no armor)? If so, that's tough to do until you get some fortify alteration gear so that you can continually cast Oakflesh, Ironflesh, etc. Also, the flesh spells aren't all that great compared to any other type of armor. But mostily it's the constant casting of those spells that's such a headache. You also have to be conscious of recasting them in the middle of a fight. If you forget, your armor rating goes to 0 and a Skeever can drop you like a rock.
I'd suggest enchanting everything you get your hands on. When you get to 100 you can dual enchant 6 different things with whatever you want. If you are going with robes then I'd say that fortify Destruction and Fortify Alteration is the way to go.
But if you're going with any type of armor there are still useful perks in Alteration but you can ignore the mage-armor spells.
I'd mainly concentrate on finding Fortify Destruction items and enchanting everything you can with them. Destruction is the only magick skill that directly causes damage so you need to be able to rely on it. But Illusion and Conjuration are very important too. At higher levels, both can become OP. With the Illusion master level spell, Mayhem, you can cause almost all enemies to fight with each other--and it's an area spell so lots of enemies will kill lots of other enemies. With the Conjuration perk, Twin Souls, you can summon two beings to fight for you at once. And by the time you get to that point you'll have the summon Daedra spell. In direct melee they kick ass every time. If you need ranged summons then Storm Atronauchs will take care of things nicely too. You'll never have to directly engage in combat yourself.
It's a great build and probably the most powerful of all (eventually).