What I'd like to do is use one-handed weapons and bows, and max out Conjuration so I can summon two minions. What I'd like to know is this:
1) Do the bound weapons have decent damage all the way through to the level 30/40 range with Mystic Binding and the one-handed and bow perks?
2) Is enchanting and/or alchemy necessary to make it viable (reduce magicka enchants on gear etc)?
3) Light or heavy armor?
4) Does it become annoying to keep summoning weapons all the time, especially if you have to switch to a heal etc?
5) What other skills work best with Conjuration? Illusion, Restoration etc
1. The bound weapons are useful in the early game, but by 30/40 you will likely have upgraded and enchanted gear that is significantly better. The bound weapons are about as good as unupgraded, unenchanted Daedric weapons. I don't recommend taking any bound weapon-related perks because you won't be using them for the entire game.
2. If you put points into Magicka regularly, you shouldn't have trouble casting your spells. However, by using enchanting to reduce the cost of conjuration spells, you'll be able to put more points into health and stamina. You should really take enchanting anyway because it's a great skill.
3. This is a matter of personal preference. If you take If you take heavy armor, you won't need to spend as many skill points to reach the armor cap. If you take light armor, you'll be faster and more agile, and have more stamina.
4. It can be annoying, because your weapon goes away if you switch to something else in your hand, and will need to be summoned again.
5. Archery goes well with Conjuration, because you can shoot enemies while they're distracted by your minions. Enchanting goes well with anything, it's one of the best skills in the game. I haven't messed around with Alteration much, but I've heard that there are some great paralysis spells at high level. I'd advise against Illusion and Restoration. Illusion has very few useful spells, and even the Master spells only effect enemies up to level 25. I used potions instead of Restoration because, in the heat of battle, the time it takes to switch to a spell and cast it can be all the time an enemy needs to put you down.