Please; Can Our Next DLC Give Us This?

Post » Mon Dec 17, 2012 9:12 pm

I'm not talking about this being a MQ issue... Rather just another joinable faction:



The way I see it: Thieves have a guild, Assassins have a guild, Warriors have one, and Mages have one... Granted they aren't all called 'guilds' but you get the point.

Rangers, hunters, Archers should have their own as well. Perhaps the addition of a Ranger's sect would also open other possible classes and abilities.

Various Ideas:

DRUID

- New robes
- Nature based Staffs
- The ability to summon a Spriggan(s) to your aid
- A ring/necklace that makes Spriggans friendly when you cross them
- Tree roots come up from the ground holding your enemies in place
- A hawk companion that adds 'Detect Life' ability last longer (perhaps have an 'on/off' ability like VL does)
- New plant/tree based alchemic ingredients (health potions based from pure plant ingredients have double effect.)
- Cave Bear Companion
- The ability to sleep in 'protected' groves and given restful sleep attribute.

RANGER (yes, I know it's already a class, but perhaps it could be more viable)

- New bow.
- New Armor.
- New melee weapons (dagger/ one-handed sword/ one-handed axe) made of Elk antlers
- bonus to stealth/speed/weight carry when in the wilderness.
- Wolves are no longer hostile.
- A hawk companion that adds 'Detect Life' ability last longer (perhaps have an 'on/off' ability like VL does).
- Cave Bear companion.
- The ability to sleep in 'protected' groves and given restful sleep attribute.
- Animals killed now produce 2 furs instead of one.
- Added perks such as:
++ The ablitiy to shoot two arrows instead of just one
++ The ability to reload and shoot 75% faster
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Mon Dec 17, 2012 7:17 pm

Not bad, very good ideas indeed if i might say so. All i have to say is i second this, good thoughts dude :D
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Mon Dec 17, 2012 10:23 pm

I'm actually working on a Hunters Guild mod:

http://skyrim.nexusmods.com/mods/18866

And those are some cool ideas OP, might have to look into them ;)
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Mon Dec 17, 2012 3:18 pm

That would be sweet since most of my characters are archers.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Mon Dec 17, 2012 2:35 pm

I'm actually working on a Hunters Guild mod:

http://skyrim.nexusmods.com/mods/18866

And those are some cool ideas OP, might have to look into them :wink:

I'm a fan of your mod.Endorsed.
User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am


Return to V - Skyrim