» Sun Mar 06, 2011 6:45 pm
I've never experienced the issue with such weapons, of course, this might be because my first character focused more on energy weapons, and for the guns I did use, I tended to shy away from those like that as I don't really like needing to wait until my character loads every bullet one by one before I can start shooting again. But of course the issue needs to be fixed, because as it stands, it's causing much trouble for many. If this were just something like poor balance, I could forgive it, but here, the weapons aren't even working as they're supposed to, and that, I would say, is a problem.
As far as the landscape issue, the problem here is the placement of invisible walls on areas that should have been traversible to keep players from going in those directions. And I don't think it's really a bug, it's not a misguided effort to force players down a specific path. This is supposed to be an open world game here, if a particular path looks like it should be possible to traverse, I should be able to go there. I should not have magical invisible barriers getting in my way. If the designers really feel the need to limit your freedom of movement, they should do so using actual visible barriers, like say... the cliffs and rock faces that the game has so many of, or walls or just anything that looks like it should actually block your path, it's made especially baffling by the fact that Obsidian seems to have made an effort to use actual, physical barriers around the edges of the map, and those are places where I could accept the presence of invisible barriers, because I have no reason to want to go there anyway, and yet, they tried to put real borders around the edges of the map, they just, for some reason, did not always do the same for barriers inside the world map.