I tried settings L_Trigger L_nonCollidable etc
The script is
Scriptname zzwall extends ObjectReference
Event OnTriggerEnter(ObjectReference akActionRef)
Debug.Notification(akActionRef + " Triggered wall!")
if (akActionRef == Game.GetPlayer())
Debug.Notification(" is player")
endif
EndEvent
Event OnTrigger(ObjectReference akActionRef)
Debug.Notification(akActionRef + " just hit us!")
if (akActionRef == Game.GetPlayer())
Debug.Notification(" is player")
endif
EndEvent
