Please read: From the teams at Obsidian and Bethesda

Post » Tue May 31, 2011 12:17 pm

As you may have seen, we released a patch over Steam for PC users last night. While we didn’t release a full changelist, the patch contains quest and scripting fixes. It’s not a minor hotfix, it contains over 200 fixes in all. We are in the final stages of testing this update on both 360 and PS3 and we hope to have them out to users very soon.

We are also pleased to say that we have just released a second fix for PC users to address the autosave and quicksave issues that some people were encountering. That particular issue was never seen prior to release and it was extremely difficult to reproduce reliably, even after the game had launched. In order to fix this problem we have had to disable Steam Cloud functionality. It has been turned off, and we won't turn it back on until we're absolutely sure it will not cause any more problems. Please restart your Steam client to make sure you get the update.

We are also working directly with hardware manufacturers to improve performance for certain video cards. This is a driver issue, and not directly related to the game.

On consoles, we are aware that a small group of 360 users are seeing a DLC warning which is preventing you from loading save games. We are absolutely looking into this bug now, along with other reports of save game corruption. It is our highest priority right now that we find out what is causing it. In the meantime, we recommend you save often, and revert to an older save if this occurs.

As far as general memory and instability, you should see an improvement once the patch goes live, but we are continuing to work on this based on user feedback.

We want everyone to know that we are monitoring the forums and cataloging every single issue we see reported. We’re reading forum posts, we’re checking Twitter, and we’re reading Facebook comments. We aren’t able to reply to most threads, but we’re listening. If we see an issue, we have people here trying to reproduce it so we can fix it.

While there are definitely legitimate issues out there, we wanted to take a moment to address a couple of things that have been reported as “bugs.”

The now infamous Doc Mitchell video, while very funny (and horrifying) was not a bug. Unfortunately during our launch day, there was a brief window where Steam was pushing out corrupt or incorrect files. In the event that a user wound up with a corrupt meshes.bsa file, they would get that error. It was easily (and instantly) corrected by simply re-validating your files with Steam. At most, a handful of people ever saw that issue, and even then, only for a moment before fixing it.

We have seen forum posts where people are claiming they are not getting all of their perks. Again, this is not a bug. In Fallout: New Vegas, you receive perks every other level, not every level as you do in Fallout 3.

And finally, a quick tip: Be aware of your faction status before assuming the game is broken. Factions will react very strongly to you based on your current armor. If you’re wearing Powder Ganger or Caesar’s Legion armor, you will be shot on sight by the NCR (and vice versa). Also note that there are groups of renegade Powder Gangers (known simply as “Escaped Convicts”) who will shoot you regardless of your faction status.

Please post any issues you are having to our forums and we’ll do our best to fix them as quickly as possible.

Thanks,

The Fallout: New Vegas Teams at Obsidian and Bethesda
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Amysaurusrex
 
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Post » Tue May 31, 2011 8:01 pm

As you may have seen, we released a patch over Steam for PC users last night. While we didn’t release a full changelist, the patch contains quest and scripting fixes. It’s not a minor hotfix, it contains over 200 fixes in all. We are in the final stages of testing this update on both 360 and PS3 and we hope to have them out to users very soon.


This update is now available for PS3, 360, and PC.

Updated: We'll continue to work on issues (including the 360 save issue Jason mentioned above) for upcoming updates. As soon as we have more details to share on these updates, we'll let you know. Keep in mind before they can be released, they have to go through testing and certfifcation.
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Nymph
 
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Post » Tue May 31, 2011 8:49 pm

We wanted to give you guys a heads-up regarding the latest progress on Fallout: New Vegas updates.

We’ve come up with solutions for the Xbox 360 save issue folks are reporting, along with a number of other issues being reported. We’re currently running final testing and certification on a comprehensive patch for all three platforms (PC, Xbox 360 and PlayStation 3), so we’ll have something available in the coming weeks. When we have more details, we’ll let you know.

In the meantime, an incremental update for PC should be going up by early next week that will fix the save corruption issues and problems with companions, as well as improve performance for NVIDIA users and resolve some issues reported with Havok.
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Trey Johnson
 
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Post » Tue May 31, 2011 12:05 pm

The incremental update (v 1.2.0) we mentioned http://bethblog.com/index.php/2010/11/05/more-news-on-new-vegas-updates/ should now be up on Steam.

These are the issues it covers.
- Companions now show up as waypoints on the map
- Companions will always fast travel with you, unless told to wait or sent away
- Crafting menu should filter valid (bright) recipes to the top of the list
- Fix: DLC error/save corruption
- Fix: Stuttering with water effects
- Fix: Severe performance issues with DirectX.
- Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched
- Fixed crash using the Euclid C-Finder while having the Heave Ho perk
- Fix: Entering the strip after Debt Collector causes crash and autosave corruption
- Fix: Using Mojave Express dropbox can cause DLC warnings
- Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
- Fix: Sitting down while looking down a weapon's ironsights leaves player control locked
- Fix: If a companion is knocked uncon. with broken limbs they stay broken on respawn
- Fix for varmint night scope effect persisting in kill cam.
- Fix for giving companions armor that adds STR does not increase their carry weight
- Fix NPC Repair menu displays DAM as DPS
- Having NPC repair service rifle with forged receiver decreases CND.


As mentioned previously, we still have a comprehensive update coming for PC, 360, and PS3. As we have more details, we'll share them with you.
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Andrew Lang
 
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Post » Tue May 31, 2011 4:13 pm

Wanted to update everyone on the status of the game updates/patches. We're working on the final touches for PC, 360, and PS3. Once they're available, we'll let you know
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Lance Vannortwick
 
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Post » Tue May 31, 2011 1:55 pm

To update, we’ve wrapped up work on the latest Fallout: New Vegas patch and submitted it. Will let you know when it’s up on PS3, 360, and Steam.
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[Bounty][Ben]
 
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Post » Tue May 31, 2011 10:57 am

To update, the patch/game update for PlayStation 3 could be going up as early as Midnight GMT tonight for Europe. When we have more details on North America, we'll let you know.

PC update could be up on Steam as early as tomorrow.

For players on Xbox 360, we should have more details soon. Right now, it's looking like next week -- probably somewhere between Monday and Wednesday.

Update: Sounds like the PS3 update is actually coming out around midnight GMT tonight (so 10/12/10,12:00am GMT). PC Update looking to be up next week.
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BethanyRhain
 
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Post » Tue May 31, 2011 9:22 pm

Game update is available on PlayStation 3, and should be up on Xbox Live and Steam next week.

Here's the blog post that just went up

Today PlayStation 3 users in North America and European territories can download the latest game update for Fallout: New Vegas. With your PS3 connected online, you should receive a prompt to download update 1.02*. This update will be available on Xbox 360 and Steam early next week (we'll keep you posted). Below is list of issues resolved with the game update.

Top fixes:

* Companions now show up as waypoints on the map
* Companions will always fast travel with you, unless told to wait or sent away
* Fix: DLC error/save corruption
* Fix: Entering the strip after Debt Collector causes crash and autosave corruption
* Fix: Using Mojave Express dropbox can cause DLC warnings
* Crafting menu now filters valid (bright) recipes to the top of the list
* Weathered pistol no longer glitches when applying mods

After the break, see other issues/quests the patch covers...

In addition, this patch addresses issues with the following areas:

* Pip-Boy Interface
* Pre-Order DLC Items
* Reputation System
* Radio Stations
* Companion fixes
* Companion Quests
* Repair Menu
* Caravan
* Weapons and Weapon Mods
* hardcoe Mode
* Perks
* Skills
* Crafting Recipes
* Crafting Menu
* Mojave Express
* Chems/Addiction
* Doctors
* Vendors

And fixes for the following quests:

* Ain’t That a Kick in the Head
* By a Campfire on The Trail
* They Went That-a-Way
* My Kind of Town
* Boulder City Showdown
* Ring a Ding Ding!
* King’s Gambit
* For The Republic, Part 2
* Render Unto Caesar
* Et Tumor, Brute?
* The House Always Wins
* Wild Card
* Beyond the Beef
* GI Blues
* How Little We Know
* Oh My Papa
* Still In The Dark
* You’ll Know It When It Happens
* Arizona Killer
* Eureka!
* Veni, Vidi, Vici
* All or Nothing
* No Gods, No Masters
* Birds of a Feather
* I Put A Spell On you
* Come Fly With Me
* That Lucky Old Sun
* Don’t Make a Beggar of Me
* The White Wash
* Ghost Town Gunfight
* Restoring Hope
* Bleed Me Dry
* Aba Daba Honeymoon
* Tend To Your Business
* Wang Dang Atomic Tango
* Flags of Our Foul-Ups
* Debt Collector
* Talent Pool
* Left My Heart
* Someone To Watch Over Me
* Hard Luck Blues

*Please note that once you've updated the game, you can confirm it's been installed by going to the Title Screen>Settings>Display. In the lower left corner you should see Version 1.2.0.310 in the lower left-hand corner.

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Aliish Sheldonn
 
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Post » Tue May 31, 2011 5:32 pm

Patch is now live on Steam.

Once it's on 360, we'll let you know. We anticipate it'll be up in the next couple days.
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Jhenna lee Lizama
 
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Post » Tue May 31, 2011 1:33 pm

Latest on Xbox 360 update.

It should be up on Thursday... time is TBD.
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Jeffrey Lawson
 
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Post » Tue May 31, 2011 3:09 pm

Update 1.2.0.315 is live on 360. This update addresses the following:

Top fixes:

- Fix: DLC error/save corruption
- Companions now show up as waypoints on the map
- Companions will always fast travel with you, unless told to wait or sent away
- Fix: Entering the strip after Debt Collector causes crash and autosave corruption
- Fix: Using Mojave Express dropbox can cause DLC warnings
- Crafting menu now filters valid (bright) recipes to the top of the list
- Weathered pistol no longer glitches when applying mods

In addition, this patch addresses issues with the following areas:

- Pip-Boy Interface
- Repair Menu
- Caravan
- Weapons and Weapon Mods
- hardcoe Mode
- Perks
- Skills
- Crafting Recipes
- Crafting Menu
- Mojave Express
- Chems/Addiction
- Doctors
- Vendors
- PreOrder DLC Items
- Reputation System
- Radio Stations
- Companion fixes
- Companion Quests

And fixes for the following quests:

- Ain’t That a Kick in the Head
- By a Campfire on The Trail
- They Went That-a-Way
- My Kind of Town
- Boulder City Showdown
- Ring a Ding Ding!
- King’s Gambit
- For The Republic, Part 2
- Render Unto Caesar
- Et Tumor, Brute?
- The House Always Wins
- Wild Card
- Beyond the Beef
- GI Blues
- How Little We Know
- Oh My Papa
- Still In The Dark
- You’ll Know It When It Happens
- Arizona Killer
- Eureka!
- Veni, Vidi, Vici
- All or Nothing
- No Gods, No Masters
- Birds of a Feather
- I Put A Spell On you
- Come Fly With Me
- That Lucky Old Sun
- Don’t Make a Beggar of Me
- The White Wash
- Ghost Town Gunfight
- Restoring Hope
- Bleed Me Dry
- Aba Daba Honeymoon
- Tend To Your Business
- Wang Dang Atomic Tango
- Flags of Our Foul-Ups
- Debt Collector
- Talent Pool
- Left My Heart
- Someone To Watch Over Me
- Hard Luck Blues


If you're running into issues still, try rolling back to a previous save before issues started setting in.
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jaideep singh
 
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Post » Tue May 31, 2011 7:41 pm

Wanted to let you know there's a new game update coming soon which will optimize the game for DLC and cover some issues reported in our forums – including performance and stability. We’ll let you know when the update is released.

Update: A PS3 trophy update has gone live in some territories already. This update adds trophies for Dead Money... that's it. We'll provide more details (sometime soon) when the next full update is released.
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Pawel Platek
 
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Post » Tue May 31, 2011 4:16 pm

PS3 1.04 update is now available in Europe and will be live shortly in the US. This adds code support for DLC #1: Dead Money. We are still working on another update that contains additional fixes and changes and will update you soon on that.
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XPidgex Jefferson
 
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Post » Tue May 31, 2011 6:55 pm

A new update is available on Steam. In addition to this update, we're still working on another update that contains additional fixes and changes and will update you soon on that.

Make sure you have this update when playing Dead Money.
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Stephanie I
 
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Post » Tue May 31, 2011 4:44 pm

From Senior Producer Jason Bergman

Hi everyone,

On behalf of all of the hard-working teams at Bethesda and Obsidian, I’d like to give you an update what we’ve been working on these past few months.

Well, here’s what happened: our next DLC release (announcement coming very soon, we promise) has been complete while we worked on getting a patch ready for you all. We didn’t want to just release more DLC before we had a patch that would improve the overall New Vegas experience.

The good news, is that we do have such a patch and it’s been handed off to the necessary platform owners. It should be released in the next couple of weeks on 360, PS3 and PC (can’t be more specific than that, I’m afraid, although PC will almost certainly get it first).

So what’s in that patch? First and foremost, optimizations and stability improvements. While there are bug fixes, our core focus was on improving stability and performance. We worked directly with first party platform owners to identify issues, and we have fixed a great deal of the crashes and lockups that people were experiencing. In addition, we scoured the forums and this patch includes weapon balance tweaks and other requested fixes.

We know we’re not done yet. There’s still more work to do, and we’ll be monitoring the forums very carefully following the release of this patch, looking for more issues. We do have another update planned further down the line.

So I’d like to apologize for the radio silence. Hopefully you’ll be pleased with the enormous amount of work we’ve put into this update over the last few months, and will enjoy the rest of our DLC releases. We have some pretty cool stuff coming soon. Stay tuned!

Thanks,
Jason Bergman
Senior Producer, FNV

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Klaire
 
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Post » Tue May 31, 2011 11:45 pm

The game update (v 1.3) is live in North America and Europe on Steam, PS3, and Xbox 360.

This update contains optimizations and stability improvements as well as balance changes.

Here’s a rundown of the balance tweaks we’ve implemented for this update:

Guns:

  • Automatic Guns - SMGs, the Assault Carbine, and the LMG are more accurate across the board. They're also more durable. 12.7mm SMG mag capacity increased to 21.
  • Shotguns - Buckshot has received a x1.2 inherent DAM mod. This slightly incentivizes using buckshot over slugs when enemy armor is not an issue. Magnum buckshot has a x1.3 DAM mod and a small amount of DT bypass. Spread for many shotguns has been lowered.
  • Hunting Rifle, Anti-Materiel Rifle - Hunting Rifle and AMR now have the lowest spread of all rifles. Hunting Rifle RoF increased, Crit Chance set to x2. Anti-Materiel Rifle's Crit DAM has been raised from 80 to 110 to make it more viable when compared to the Gobi.
  • Sniper Rifle, Gobi Campaign Scout Rifle - Sniper Rifle and Gobi now have a higher RoF and lower AP cost. Both have x2 Crit Chance. Gobi has increased DAM and much higher Crit DAM over the Sniper Rifle.
  • That Gun - That Gun is now a slow-firing hand cannon that does huge DAM firing 5.56mm out of a short barrel.
  • Hunting Revolver – Rate of Fire increased.
  • Service Rifle - DAM slightly lowered, firing animation changed to the one used by Marksman Carbine, RoF dramatically increased. Spread decreased.
  • Silenced .22 Pistol, SMG - Crit DAM and Crit Chance significantly increased.
  • 5mm Ammo - Base ammo has 10 points of DT bypass. AP variants have 25 points of DT bypass. This affects the Assault Carbine, Minigun, and CZ57 Avenger.
  • .308 JSP - DAM mult reduced from x1.5 to x1.3. x2 CND degradation effect added.
  • Lever-Action Rifles - Cowboy Repeater, Trail Carbine, Brush Gun - RoF has been slightly reduced, AP costs have been significantly increased, and spread has been slightly increased. Cowboy Repeater Custom Action RoF increase has been reduced. La Longue Carabine spread has been significantly lowered.



Explosives:

  • Dynamite - Larger explosion radius.
  • Frag and Plasma Grenades – DAM increased.
  • 25mm Grenades - Slightly increased DAM on the explosion.
  • 40mm Grenades - Significantly higher DAM on the explosion.
  • Missile Launcher / Fat Man - Now have much better zoom FoV and good accuracy. Missile and Fat Man projectiles (not the explosion) have a large base DAM. Both are extremely effective on direct hits, but still potent even if a direct hit is not scored. N.B.: Listed DAM on weapons assumes a direct hit!


Energy Weapons:

  • Gatling Laser - Base DAM is higher. Against heavily armored targets, this is still a poor weapon. Against lightly armored targets, especially with Over Charge or Max Charge ECPs + Focus Optics + Laser Commander, it has extraordinary DPS.
  • Tesla Cannon, Tesla-Beaton Prototype - These now consume far less ammo per shot and can be fired several times before a reload. DAM is beefy with an additional 2 second DoT.
  • Pew-Pew - Lower ammo capacity, consumes far fewer ECs per shot. Still a two-shot weapon.


Melee and Unarmed:

  • Ripper, Chainsaw, Thermic Lance - DAM lowered, all ignore DR/DT.
  • Bladed Gauntlet, Mantis Gauntlet - Ignore DR/DT flags removed (were not supposed to be marked as such). Mantis Gauntlet animation/sound fixed.


Perks:

  • Splash Damage – Functions properly.
  • The Professional - 10mm Pistol, SMG added to perk list.

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Queen Bitch
 
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Post » Tue May 31, 2011 12:23 pm

We realize folks are experiencing some save issues with the game update. We're working with Microsoft on this and there should be a new title update soon -- we've already got a fix in place.

In the meantime, if you haven't grabbed the New Vegas update on 360 today, we recommend you decline the current update until the new one is live. We'll be sure to let you know when the new one is up.
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Elena Alina
 
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Post » Tue May 31, 2011 1:21 pm

Updated news on the Xbox 360 update for New Vegas.

The update for English versions of the game should be going live later tonight. Exact time is TBA, but it'll probably be later in the night. For folks playing the game in other languages, the wait is going to be a little longer. When I have a better estimate of what that will be, I'll let you know.

For now, if your game save is working properly after getting the "missing content" notice, here's what we suggest. Load your game save after getting the message about missing content. Once you're in the game, make a new game save, and moving forward you shouldn't have any issues. Once the new title update is up, you can then go back to your older save files.

If your game is crashing after loading the "missing content" save, you'll want to wait until this new update goes live.

Again, I'll provide new details as I get them. Thanks for your patience.
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Nuno Castro
 
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Post » Tue May 31, 2011 3:43 pm

New 360 update is now available for the English version of the game, and with it, your saves should now load properly.

When other versions become available, we'll let you know.
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Erich Lendermon
 
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Post » Tue May 31, 2011 4:53 pm

FYI....

French, Italian and Spanish update should all go live tonight. The German update should be coming later this week. When I have confirmation they're up, I'll let you know.
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Nick Pryce
 
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