[help]plz - Creating optional esp for your mod

Post » Tue Jun 19, 2012 1:09 am

hi ive made a mod in which i have a house

now i have a cellar in that house

but i want to create an extra mod that changes that cellar to a different one, but i keep getting errors or its not working properly


i am loading it like this in the CK
skyrim esm
my house.esp
my new cellar.esp active

so what is happening is i create a new door in my house to the new cellar, but when i go into the game the door isnt there.


is anybody willing to give me some advice on how to rectify this situation?
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David John Hunter
 
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Post » Mon Jun 18, 2012 4:56 pm

You'll need to ESMify the original plugin in Wrye Bash. Then work on that as a master, creating a new plugin. Then ESPify the plugin back to its normal ESP self. So you end up with two ESP files, with the one having Skyrim.esm and Update.esm as masters, and the other having Skyrim.esm, Update.esm and my house.esp as masters.
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GabiiE Liiziiouz
 
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Post » Mon Jun 18, 2012 1:29 pm

thx mate i thought that may have been the case but i wasnt sure how to make esm files

thx for your help.
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Honey Suckle
 
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Post » Tue Jun 19, 2012 5:13 am

Or you could just copy the esp file of my house.esp and edit the copied one to add the cellar and put it as an optional download (to replace the original one).
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Caroline flitcroft
 
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