Poison, Bound Bow & Destruction

Post » Sat Jun 16, 2012 3:52 pm

I want to ask you about what you think is a good way to proceed in combat with the use of Poison, Bound Bow and Destruction in the fight.

Simple scenario:
You are approaching a tower. You can see one bandit guard outside the tower and another bandit extending from the tower back and forth. There is also an extremely tough bandit at the top of the tower.


How would you proceed with only Poison, Bound Bow and Destruction spells?

And what kind of Poison would you use?
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Mistress trades Melissa
 
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Post » Sat Jun 16, 2012 1:50 pm

I only use powerfull standard bows with poison.
My alchemy skill is really high, so my potions are really powerfull.
I am lvl 12 and making "damage health" potion with 32 damage health voor 27 sec.
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Marcin Tomkow
 
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Post » Sat Jun 16, 2012 3:51 pm

I only use powerfull standard bows with poison.
My alchemy skill is really high, so my potions are really powerfull.
I am lvl 12 and making "damage health" potion with 32 damage health voor 27 sec.
That wasn't my question here. :teehee:
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Tania Bunic
 
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Post » Sat Jun 16, 2012 6:03 pm

I want to ask you about what you think is a good way to proceed in combat with the use of Poison, Bound Bow and Destruction in the fight.

Simple scenario:
You are approaching a tower. You can see one bandit guard outside the tower and another bandit extending from the tower back and forth. There is also an extremely tough bandit at the top of the tower.


How would you proceed with only Poison, Bound Bow and Destruction spells?

And what kind of Poison would you use?

Depends what level you are. I assume no sneak, since you didn't list it.

What I would do is, set up a rune on the ground as a trap prior to battle. I would then apply a fury poison and shoot the bandit guard that's patrolling the tower, and then run off into the distance and let the two guards fight each other, while sniping them off. One of them should step onto the rune and take damage as well.Then I would keep at a distance and use pure damaging poisons (or paralyze) on the Bandit Chief.

Honestly, Destruction is sort of moot since it's going to do less damage than your Bow will. I'd never see a reason to put away my Bound Bow to cast a destruction spell....putting away the bow would screw you bad, you'd have to recast it and waste even more magicka. And all you get in the process is crappy Destruction spells.
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Rich O'Brien
 
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Post » Sat Jun 16, 2012 4:47 am

That wasn't my question here. :teehee:

"How would you proceed with only Poison, Bound Bow and Destruction spells"

Answer given => Standard bow with poisin, because i don't use the other 2.

"And what kind of Poison would you use"

Answer given => damage health
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SaVino GοΜ
 
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Post » Sat Jun 16, 2012 12:04 pm

"How would you proceed with only Poison, Bound Bow and Destruction spells"

Answer given => Standard bow with poisin, because i don't use the other 2.

"And what kind of Poison would you use"

Answer given => damage health
Read your quote again.

It's like you asking me, "If you were on a desert island and had only a knife and a rope, how would you kill the cow?"
And I would say, "I do not use a knife or rope, I would have killed the cow with an automatic rifle." :wacko:

Depends what level you are. I assume no sneak, since you didn't list it.

What I would do is, set up a rune on the ground as a trap prior to battle. I would then apply a fury poison and shoot the bandit guard that's patrolling the tower, and then run off into the distance and let the two guards fight each other, while sniping them off. One of them should step onto the rune and take damage as well.Then I would keep at a distance and use pure damaging poisons (or paralyze) on the Bandit Chief.

Honestly, Destruction is sort of moot since it's going to do less damage than your Bow will. I'd never see a reason to put away my Bound Bow to cast a destruction spell....putting away the bow would screw you bad, you'd have to recast it and waste even more magicka. And all you get in the process is crappy Destruction spells.
Awesome. :laugh: But the reason for changing between Bound Bow and Destruction as Mage would be to make the gaming experience more exciting and less repetitive.
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Brooke Turner
 
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Post » Sat Jun 16, 2012 9:48 am

Read your quote again.

It's like you asking me, "If you were on a desert island and had only a knife and a rope, how would you kill the cow?"
And I would say, "I do not use a knife or rope, I would have killed the cow with an automatic rifle." :wacko:

like a said i don't use Bound Bow and Destruction spells, so thats why i didn't answer the other two, because im not familiar with these two.
I will not answer something i don't knwo the results of :)
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Vicki Blondie
 
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Post » Sat Jun 16, 2012 8:05 am

like a said i don't use Bound Bow and Destruction spells, so thats why i didn't answer the other two, because im not familiar with these two.
I will not answer something i don't knwo the results of :smile:
so don't answer but don't make a new question
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Mimi BC
 
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Post » Sat Jun 16, 2012 6:30 pm

Lingering damage health potions and damage health potions. Especially the first one if you're not sneaking. (You didn't mention that in the scenario.) Damage stamina can also come in handy with melee fighters. Destruction in closer combat (although not too close) since it can be useful against a crowd of bandits, especially with some of the 'big' ones. The key would be staying away from the attackers.

I'd go for the closest one first, pick off the support and take on the strongest guy with a combo of bow and poison before moving onto destruction.
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Matt Fletcher
 
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Post » Sat Jun 16, 2012 6:15 am

Lay down a rune, arm bound bow with poison, take down the weakest bandits first. By this time I assume the toughest guy is closing you down so I'd fire as many arrows as I could then switch to destruction and stun impact that svcker with duel wield fire bolts / balls until he was dead.

I'm assuming you have no armour since your a Mage, hence the rune and the switch to stun blocking the toughest bandit.
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Judy Lynch
 
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Post » Sat Jun 16, 2012 3:17 pm

I assume you're looking for an answer like this:

Cast Bound Bow, apply poison of weakness to X, shoot bandit with poisoned arrow, switch to Destruction spell with corresponding element. If you were cautious, you'd do as many have said and cast a rune before all of this.

Of course if the first two bandits are weak, you'd just kill them with the bow.

But people have a point - if you're using your Bound Bow, you probably won't have much need for Destruction spells. If you're using a Bound Bow with poison, even less so. By the time you can find and cast Bound Bow, your Conjuration is usually pretty decent, and you may have the perk that increases the bow's damage.

Conversely, if you're relying on Destruction, it's a little wonky to summon a bow and use it as a poison delivery system, all before casting your spells. Casting the bow eats up your precious Magicka reserves, which you desperately need as a Destruction mage unless you're deep into cost-reduction enchantments. More importantly, casting and using the bow takes time. In the amount of time it takes you to cast, draw, and shoot your Bound Bow, you could have cast several Destruction spells, which arguably negates the effectiveness of the bow as a poisoning mechanism.

I have nothing against mixing Archery with Destruction - in fact, I have an Arcane Archer around lvl 33 who is a beast - but you usually want to really pump up one or the other, not both. My preferred method for my Arcane Archer is to open with a rune, then switch to my (enchanted) bow. Destruction is just there for a little extra 'oomf', and for when enemies get too close (though ever since I grabbed Ranger, that pretty much never happens anymore).
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Nana Samboy
 
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Post » Sat Jun 16, 2012 11:38 am



"How would you proceed with only Poison, Bound Bow and Destruction spells"

Answer given => Standard bow with poisin, because i don't use the other 2.

"And what kind of Poison would you use"

Answer given => damage health

Lets not try to mask the brag post up as advice now, thats just too reach.
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Liv Brown
 
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Post » Sat Jun 16, 2012 12:08 pm

Op- use rune master and long range runes to lure the bandits out one at a time into your bowsight.

Poison- any will do. I suggest a SLOW poison if they are humanoid melee types.
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SEXY QUEEN
 
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Post » Sat Jun 16, 2012 6:54 am

like a said i don't use Bound Bow and Destruction spells, so thats why i didn't answer the other two, because im not familiar with these two.
I will not answer something i don't knwo the results of :smile:

I think all he meant was what would you do in those circumstances given you only have those, therefore you lack a standard bow. If you refuse to use the bound bow then, the only response can be "throw the arrows at the enemies with my hands" :biggrin:
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Claudia Cook
 
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Post » Sat Jun 16, 2012 4:14 am

Op- use rune master and long range runes to lure the bandits out one at a time into your bowsight.

Poison- any will do. I suggest a SLOW poison if they are humanoid melee types.
I had no idea that slow potion existed! :woot: Please don't tell me which ingredients I need because now I have something new to search for. Thanks!

You see I have just started a Mage character that I want to play around Poison, Bound Bow and Destruction spells.
Hmm, I see some people mention here that changing away from Bound Bow is not very clever, but I forgot to mention that there would be no points into Archery perks whatsoever. :ohmy:

Runes seem like a good way to start. But are Runes quiet when they hit the ground? :ermm:
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Kevin Jay
 
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Post » Sat Jun 16, 2012 9:40 am

I am preparing my magic spells of choice for my assassin, and I use Bound Blade with poison and a simple destruction spell in the other hand. I use it if I feel like it but I mainly use it for soul capture perk.
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Ian White
 
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Post » Sat Jun 16, 2012 10:03 am

I personally find slow poisons underwhelming once you've built up your bow a bit.
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Cathrine Jack
 
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Post » Sat Jun 16, 2012 2:44 pm

I personally find slow poisons underwhelming once you've built up your bow a bit.

These two items are unrelated so i fail to see logic in this statement.

@ OP- runes are not silent even with silent casting. The advantage here is that the enemy is drawn into them via the sound they make.

Example of proper rune use:
Lets say you have 2 long halls and a corner, you are at the end of one hall- and you have wisely used detect life and seen an enemy is waiting around the corner. - slap a rune at the corner- the enemy will hear it and move into your hall- tripping your rune and moving himself directly into your line of fire.

Use rune sound to direct enemies from afar- but be mindful that when they do trip the rune they have esp and know what location you are in when they trip the rune. So they will search it. Best to change positions after the rune goes off.
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alyssa ALYSSA
 
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Post » Sat Jun 16, 2012 12:12 pm

I want to ask you about what you think is a good way to proceed in combat with the use of Poison, Bound Bow and Destruction in the fight.

Simple scenario:
You are approaching a tower. You can see one bandit guard outside the tower and another bandit extending from the tower back and forth. There is also an extremely tough bandit at the top of the tower.


How would you proceed with only Poison, Bound Bow and Destruction spells?

And what kind of Poison would you use?
I would be in sneak and take them out one by at a distance. If they spot me I would switch to distruction and finsih them off.
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Haley Merkley
 
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Post » Sat Jun 16, 2012 5:18 pm

If i use a poison it's paralyzing....I've never used a bound bow and i don't know how alchemy and destruction work together?
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Julie Ann
 
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Post » Sat Jun 16, 2012 4:46 am

Honestly, Destruction is sort of moot since it's going to do less damage than your Bow will. I'd never see a reason to put away my Bound Bow to cast a destruction spell....putting away the bow would screw you bad, you'd have to recast it and waste even more magicka. And all you get in the process is crappy Destruction spells.
You can cast at least 5-6 destruction spells in the time you can shoot a bow and reload, what you've said here is utter [censored]e.

Destruction always outclasses bows in a non-sneak situation (given that you haven't crafted your bow to hit for 500 damage, but you obviously have no skill if you need to do this). I know this from experience.
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Sam Parker
 
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Post » Sat Jun 16, 2012 12:42 pm

Hang in there bob, only 9,999,999 more users who need convincing that destruction is great.

Don't forget to asterisk ALL the advice you doll out with this though:

"" ** Assuming you have devoted 3-4 enchantment slots with heavy cost reduction gear** ""

Really gotta add that in there, or else even casting those 5-6 spells will sap you dry.

I commiserate though- because everyone thought invisibility was crap after release. Gotta convince em all.
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aisha jamil
 
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Post » Sat Jun 16, 2012 12:12 pm

Hang in there bob, only 9,999,999 more users who need convincing that destruction is great.

Don't forget to asterisk ALL the advice you doll out with this though:

"" ** Assuming you have devoted 3-4 enchantment slots with heavy cost reduction gear** ""

Really gotta add that in there, or else even casting those 5-6 spells will sap you dry.

I commiserate though- because everyone thought invisibility was crap after release. Gotta convince em all.
Just trying to dispel the rubbish that goes around that destruction is weak, the damage is fine.

Like you've said it's the cost that's the problem, you have to have 80-90% fortify destruction for constant use of the high level spells, this is a shame.

I'm not saying that it's great, just that it can be used without hassle on master if you know what you're doing.
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Yvonne
 
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Post » Sat Jun 16, 2012 5:33 pm

I assume you're looking for an answer like this:

Cast Bound Bow, apply poison of weakness to X, shoot bandit with poisoned arrow, switch to Destruction spell with corresponding element. If you were cautious, you'd do as many have said and cast a rune before all of this.

Of course if the first two bandits are weak, you'd just kill them with the bow.

But people have a point - if you're using your Bound Bow, you probably won't have much need for Destruction spells. If you're using a Bound Bow with poison, even less so. By the time you can find and cast Bound Bow, your Conjuration is usually pretty decent, and you may have the perk that increases the bow's damage.

Conversely, if you're relying on Destruction, it's a little wonky to summon a bow and use it as a poison delivery system, all before casting your spells. Casting the bow eats up your precious Magicka reserves, which you desperately need as a Destruction mage unless you're deep into cost-reduction enchantments. More importantly, casting and using the bow takes time. In the amount of time it takes you to cast, draw, and shoot your Bound Bow, you could have cast several Destruction spells, which arguably negates the effectiveness of the bow as a poisoning mechanism.

I have nothing against mixing Archery with Destruction - in fact, I have an Arcane Archer around lvl 33 who is a beast - but you usually want to really pump up one or the other, not both. My preferred method for my Arcane Archer is to open with a rune, then switch to my (enchanted) bow. Destruction is just there for a little extra 'oomf', and for when enemies get too close (though ever since I grabbed Ranger, that pretty much never happens anymore).

And don't forget those flame/frost/shock cloak spells in case they get in close to you. A lot of people forget how useful they are.

Plus, I never sell frostbite venom, I keep it. Basically zero cost poison thats just extra damage and after a few hits that extra damage really adds up.
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Joie Perez
 
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Post » Sat Jun 16, 2012 11:04 am



And don't forget those flame/frost/shock cloak spells in case they get in close to you. A lot of people forget how useful they are.

Plus, I never sell frostbite venom, I keep it. Basically zero cost poison thats just extra damage and after a few hits that extra damage really adds up.

Only problem with frostbite venom is that as you level it stays the same- goes from frostbiting to more- frost gumming.

Same with the cloaks, the damage is pitiful later on.

Along this train of thought- it is a shame there is not a function for an expert alchemist to concentrate the spider venom- to make it more effective- such things would add depth.
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