What I'm trying to do is to make a poison that affects Dwarven Automatons. Unfortunately they have 100% poison resistance and it doesn't affect them. I tried to change the 'resist value' in the magic effect window, but that doesn't work. I also removed the MagicAlchHarmful keyword to no avail. It seems like poisons applied to weapons are treated as regular poisons no matter what.
Any ideas how to circumvent the poison resistance? Scripts (OnEffectStart) don't fire either by the way because the effect never starts.
