Alchemy: Concentrated Poison. 4 Perks, minimum value 60
Pickpocket: Poisoned. 3 Perks, minimum value 40
Sneak: 1 rank of Stealth (makes the approach easier)
Lockpicking: Apprentice Locks. 2 perks, minimum value 25 (Makes getting at the target easier)
Build complete at level 10. Train Alchemy to 60, Pickpocket to 40, Lockpicking to 25, and grab a rank of Stealth. Advance further through Sneak and One-Handed (focusing on damage enhancement) past level 10. The idea is to open combat by slipping a potion on them, then backstab with a poisoned blade, if necessary.
This makes me want to re-play my existing Poisoner, focusing less on bounty hunting for that initial gold boost and more on criminal activity.
Are there any additional poison perks I'm missing from other trees?

Imagine, you got this uber potion of damage health , and you fling it at a dragon.