[req] poisons slightly altered

Post » Sat Feb 19, 2011 1:36 am

I got to thinking, about poisons, and specifically how *not* dangerous they are in fallout. Basically my reaction to them is oh gosh, I better use a stimpak.

Simply upping the damage of the poisons wont work. I tend to be swimming in spare stims, even if I am not trying to collect them. Furthermore, the game already has a nice mechanic in place, anti-venom. But with stims working the way they do currently, its simply not worth stocking up on it.

My request is this, if you are currently suffering under the effects of poison, stimpacks do *nothing* for you. Or may even increase the rate at which poison is damaging you. The above method, would greatly increase the value of anti-venom and if stims could increase damage taken from poisons, it would give you pause about spamming stims with certain creatures around you. It'd even make fights with tribals with poisoned weapons far more interesting (in a oh god oh god were all going to die way).
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naome duncan
 
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Post » Sat Feb 19, 2011 9:41 am

Hm, I'll think about adding that, really need to see the play through of my current poison changes. My poisons are very dangerous.
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Je suis
 
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Post » Sat Feb 19, 2011 10:11 am

hardcoe mode makes poisons a lot more dangerous on its own, imo.

my only complaint with poisons is the bug with followers where using a stimpac on them makes all the poison dmg hit them at once.

in fact, i thought this post was about said bug :P
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Ells
 
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Post » Sat Feb 19, 2011 6:45 am

make it so stims and poison dont play nice with each other, producing some adverse reaction like nausea or the crippled head effect. you could still heal up but using stims to counter poison while in combat would be a bad idea.
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Gemma Woods Illustration
 
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