[Report] Poor Performance

Post » Fri May 27, 2011 6:42 am

I understand that SD is hard at work on patches right now, and there are rampant reports of poor performance, but I'd just like to add a bug report here. You know, for posterity. I'm not looking for immediate support, just a patch some time down the road.

Here's my system outline:
GeForce 8800gt (512mb)
Intel C2D e6750 (2.66ghz, dual core)
MSI P6n platinum motherboard
4gb RAM

Basically, this system easily exceeds the minimum requirements on the box, but just can't run the game smoothly. After some discussion on Reddit, it appears that other people with Intel multicore CPUs are experiencing similar problems, especially combined with geForce 8x and 9x GPUs.

When running the game on minimum settings, I can get a good 45 FPS, but movement like walking and recoil seems to work on a completely different timeframe. While rendering is smooth, FPS-wise, everything about the game is twitchy. I would call it "uneven," since nothing seems to be able to maintain a consistent pace. It's like watching a video where a monkey is playing with a dial that controls playback speed.

Here's where it gets really weird: Changing graphics settings has absolutely no impact on my frame rate. Running at all lowest quality with shadows disabled through console runs just as well as with textures and shadows maxed (albeit no AO or fancy stuff my GPU just can't handle). Based on this, I believe that the issue is in the CPU, not the GPU. When running with the task manager open, I can see that the game uses 100% of one core and 70-90% of the other. With r_usethreadedrenderer, my FPS decreases to 20 and CPU usage maxes on both cores, but the game is actually smoother like this than it is at non-threaded 45fps. It should be noted here that every game maxes my processor for whatever reason. TF2 does the same thing, I assume it's just normal to utilize whatever power is available. However, TF2 aptly utilizes my RAM. Brink consumes all of 256mb...

TL;DR for Splash Damage: Your game uses way too much CPU power, and only one thread of it, while not even trying to utilize RAM or GPU power. The problem seems particularly prevalent on Intel Core2 systems with older nVidia GPUs.

I have an honest question for you. What kind of testing environment did you use to verify that this game worked? In the future, please beta test on a system made up of more than LAN-connected, 2011 gaming systems with enthusiast level nVidia GPUs and i7 processors. I mean this in the nicest way. A little diversity in your testing can go a long way.
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Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Thu May 26, 2011 11:01 pm

i agree i wish they test it out on systems they put on the box for frist,
Minimum Specs
Processor: Intel Core 2 Duo 2.4GHz or equivalent
Memory: 2GB RAM
Graphics: NVIDIA 8800GS / ATI Radeon HD 2900 Pro or equivalent
OS: Windows XP (SP3)/Vista/Windows 7
Hard Drive: 8GB of free space

Recommended Specs

Processor: Intel Quad Core i5
Memory: 3GB RAM
Graphics: Nvidia GeForce GTX 460 / ATI Radeon? HD 5850
OS: Windows XP (SP3)/Vista/Windows 7
Hard Drive: 8GB of free space

minimum specs should top off at a pure 30 fps depending on the setup the person has and the recommended specs should hit from anywhere from 60-120,my friends and i are P.Oed i run the game under mini at 2.2ghz dual i have no damn problem runing Crysis2 my friends all have high end gameing pcs they where hiting 15-30 fps tops wile i was hiting a good 5 fps for 2 years you think they would have nuked all problems if it was test on the specs they put on the box =/
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Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am


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