Positive Criticism

Post » Tue May 10, 2011 10:02 pm

I am a dedicated Fallout fan and believe New Vegas to be a great game, but there are many things I am disappointed with. I have a played through every way on the main story line, visited every location on the map, completed most side missions, unlocked every achievement, etc. Here is what I didn't like:
-Too many humans, not enough super mutants or centaurs, I miss roaming the streets of D.C. killing every mutant in my path.
-No super mutant behemoths, they made the most epic battles.
-No matter who you side with on the main quests the main quests are virtually the same (visit/kill boomers,khans,brotherhood,etc)
-Too many invisible walls, i understand in some cases they may be necessary, but if I want to climb to the top of red rock canyon and free-fall to my death let me.
-No fast travel to inside the strip once explored, it gets kind of annoying to use one of the presidential/high roller suites as a stash house since you have to go in and out all the doors (now I just use the Novac motel room every time because its fastest).
-Cannot buy Nuka-Cola machine, house themes, lab set, etc. for house/suite.
-No perk that unlocks all handmade weapons.
-Cannot mod special weapons.
-Too many similar shacks, caves, mines.
-No Mirelurks.
-Some of the perks you attain at higher levels are less than spectacular, no level 30 perks.
-Some weapons underpowered/overpowered.

Perhaps I am a little biased towards Fallout 3 over New Vegas since I reside near D.C. and it feels more personal roaming the ruins of Washington rather than Vegas which i have yet to visit. I loved exploring all the monuments and historical buildings looking for pieces of history which New Vegas lacks. Keep in mind I still love Fallout New Vegas, its an amazing game and I am not going to dive into all the things I like about it right now. I only hope to help the developers continue to improve and expand their ideas for the Fallout series.
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A Dardzz
 
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Post » Tue May 10, 2011 6:50 pm

I am a dedicated Fallout fan and believe New Vegas to be a great game, but there are many things I am disappointed with. I have a played through every way on the main story line, visited every location on the map, completed most side missions, unlocked every achievement, etc. Here is what I didn't like:
-Too many humans, not enough super mutants or centaurs, I miss roaming the streets of D.C. killing every mutant in my path.
-No super mutant behemoths, they made the most epic battles.
-No matter who you side with on the main quests the main quests are virtually the same (visit/kill boomers,khans,brotherhood,etc)
-Too many invisible walls, i understand in some cases they may be necessary, but if I want to climb to the top of red rock canyon and free-fall to my death let me.
-No fast travel to inside the strip once explored, it gets kind of annoying to use one of the presidential/high roller suites as a stash house since you have to go in and out all the doors (now I just use the Novac motel room every time because its fastest).
-Cannot buy Nuka-Cola machine, house themes, lab set, etc. for house/suite.
-No perk that unlocks all handmade weapons.
-Cannot mod special weapons.
-Too many similar shacks, caves, mines.
-No Mirelurks.
-Some of the perks you attain at higher levels are less than spectacular, no level 30 perks.
-Some weapons underpowered/overpowered.

Perhaps I am a little biased towards Fallout 3 over New Vegas since I reside near D.C. and it feels more personal roaming the ruins of Washington rather than Vegas which i have yet to visit. I loved exploring all the monuments and historical buildings looking for pieces of history which New Vegas lacks. Keep in mind I still love Fallout New Vegas, its an amazing game and I am not going to dive into all the things I like about it right now. I only hope to help the developers continue to improve and expand their ideas for the Fallout series.

Some weapons are meant to be underpowered, And by underpowered, I mean weak. (Aside from Energy Weapons.) But the overpowered guns are ridiculous but snipers tend to kill people easily..
Perks are meant to be less spectacular to prevent you from becoming an OP killing machine like in Fallout 3.
Mirelurks lived in radiated water. (I believe.)
Unique weapons would be OP with other mods, But some Unique weapons already have the mods for the regular gun.
There are no homemade weapons in this game.
There arn't a whole lot of people that own perfect quality furniture in the world. Lucky 38 would be impossible to get things into.. Seeing as its protected by securitrons.
The Fasttravel I agree with.
The invisible walls are sometimes neccesary to reduce lag and prevent people from going straight to the Strip from the get go. (Though people still go there.)
The Mainquests are different.
There are no Behemoths, Because the Vault VATs in FO3 were less advanced or something like that.
The supermutants are so few because the VATs to make them were destroyed in the First Fallout, And there is no other way to make them.
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Maddy Paul
 
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Post » Tue May 10, 2011 3:05 pm

I am a dedicated Fallout fan and believe New Vegas to be a great game, but there are many things I am disappointed with. I have a played through every way on the main story line, visited every location on the map, completed most side missions, unlocked every achievement, etc. Here is what I didn't like:
-Too many humans, not enough super mutants or centaurs, I miss roaming the streets of D.C. killing every mutant in my path.
Ehh...it is 200 years after the war, and the Mojave was relatively untouched. There are supermutants, but they've been pushed out since the Master was killed.
-No super mutant behemoths, they made the most epic battles.
Different strain of FEV, I think. The West Coast supermutants =/= East coast supermutants.
-No matter who you side with on the main quests the main quests are virtually the same (visit/kill boomers,khans,brotherhood,etc)
There are only so many factions, and generally, to side with one means killing the others or bringing them into the fold.
-Too many invisible walls, i understand in some cases they may be necessary, but if I want to climb to the top of red rock canyon and free-fall to my death let me.
I kinda agree, though I guess they're just there for performance, or to add some sort of boundaries and keep you from really screwing up the storyline?
-No fast travel to inside the strip once explored, it gets kind of annoying to use one of the presidential/high roller suites as a stash house since you have to go in and out all the doors (now I just use the Novac motel room every time because its fastest).
This I agree with. I wish I could fast travel outside the respective casinos, or at least in front of one of the casinos. This is certainly a game performance issue, IMO.
-Cannot buy Nuka-Cola machine, house themes, lab set, etc. for house/suite.
You can buy a vending machine for your Lucky 38 suite, no? Other than that, it would be nice to be able to upgrade your Novac house a bit.
-No perk that unlocks all handmade weapons.
Sorry, I'm not quite sure I understand.
-Cannot mod special weapons.
Yeah, that's annoying. Certain weapons can't be modded as they're very different from their non-unique counterparts, but I wish you could mod others.
-Too many similar shacks, caves, mines.
Really? Shacks are shacks. Not sure how different you can get. The caves and mines are different enough, IMO.
-No Mirelurks.
No real mires either. You do have the Lakelurks though.
-Some of the perks you attain at higher levels are less than spectacular, no level 30 perks.
Meh. At level 30, you really don't need crazy perks. You're usually a Wasteland God by then, I guess. What kind of perks were you thinking about?
-Some weapons underpowered/overpowered.
Well, that's a personal issue, I guess. If you really like energy weapons, you'll probably be a bit upset with the nerfing. If you're a sniper fan, you'll be pleased that it takes no more than one or two shots to kill a Deathclaw.

Perhaps I am a little biased towards Fallout 3 over New Vegas since I reside near D.C. and it feels more personal roaming the ruins of Washington rather than Vegas which i have yet to visit. I loved exploring all the monuments and historical buildings looking for pieces of history which New Vegas lacks. Keep in mind I still love Fallout New Vegas, its an amazing game and I am not going to dive into all the things I like about it right now. I only hope to help the developers continue to improve and expand their ideas for the Fallout series.


By the way, some of your things were just criticism. Positive criticism or constructive criticism sometimes requires suggestions on how to improve. For example, what do you think they should have done with the shacks/mines/caves? Or what are changes you'd like to see to the leveling system/perk system? But certainly your post was better than "ZOMG! NEW VEGAS SUUUUCCCCKKKKKSSSS BECAUSE CRASH TALK SNIPER RIFLE CRASH GLITCH BUG LAME!"
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louise fortin
 
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Post » Tue May 10, 2011 10:16 am

By handmade weapons I mean weapons you can create from found schematics.

With the shacks, mines, and caves I wish they would have done more to make some of them a little more unique. Nearly all the shacks are abandoned, maybe open a door to one and a deathclaw is waiting inside for you or you find a secret underground passage inside. Nearly all the caves are filled with an animal of one kind, perhaps make it a mixture of animals, or discover cave paintings inside or a hidden society.

I like all of the types of weapons and I believe they should all have relatively equal pros and cons.

I understand your point on the perks, but the Nuclear Anomaly perk from Fallout 3 is certainly more out of the box than the Rad Absorption perk. I have not put too much thought into ideas for new perks, a few ideas-
-Perk that allows duel welding of one-handed weapons with loss of ability to aim down sights and reduction of accuracy.
-Perk that allows you to crouch and move faster.
-Perk that allows you to freeze/burn/electrocute an enemy while unarmed in limited doses that recharge over time like VATS.
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Zosia Cetnar
 
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Post » Tue May 10, 2011 12:11 pm

By handmade weapons I mean weapons you can create from found schematics.


There are no weapons you can make from schematics.

Aside from explosives.
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Averielle Garcia
 
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Post » Tue May 10, 2011 8:19 pm

There are no weapons you can make from schematics.

Aside from explosives.


True you should be able to though, considering there is a Rock-it launcher schematic you cant use, and the shishkebab still exists.
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Flutterby
 
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Post » Wed May 11, 2011 1:49 am

-No super mutant behemoths, they made the most epic battles.


Epically stupid, maybe. Snag Behemoth on terrain, kill at leisure with 2500 rounds of 10mm pistol. :shrug:
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Darren Chandler
 
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Post » Tue May 10, 2011 11:30 am

True you should be able to though, considering there is a Rock-it launcher schematic you cant use, and the shishkebab still exists.


But the Shishkebab is lootable..

I do miss the Rock-it Launcher though.
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Emilie Joseph
 
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Post » Tue May 10, 2011 6:30 pm

i agree with you about one thing, the story paths being so similar.

here are my complaints.

Not enough Legion sidequests.

Not enough Casino related sidequests.

Some factions should have played bigger parts. (mainly omerta, i really wanted to do a Mafia Member playthrough and since there is only 1 mission that can be done to help them, the options for a character like that are limited.)

No craftable weapons, (not countning explosives)

Nearly impossible to get faction armor for a faction you support, without having to secretly kill your allies.

i didnt feel as if i was a member of these factions, i felt less like i was a member and more like i was a Merc


Still i found it to be a really great game, im in over 170+ hours and i still havent completed all the sidequests or done an independent or CL playthrough.

this game is great
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Kat Stewart
 
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Post » Tue May 10, 2011 12:58 pm

-Too many humans, not enough super mutants or centaurs, I miss roaming the streets of D.C. killing every mutant in my path.
yeah, well, different game, different flavor. After a while, the mutants began to be just bugs on a windshield, yes?

-No super mutant behemoths, they made the most epic battles.
The first time or two, right? But, after that didn't you just stand where they couldn't reach you and shoot and yawn?

-No matter who you side with on the main quests the main quests are virtually the same (visit/kill boomers,khans,brotherhood,etc)
Disagree, to some extent. I think there are an ample variety of different quests. I agree with some of the other 'less NCR / more Legion' quest advocates, though.

-Too many invisible walls, i understand in some cases they may be necessary, but if I want to climb to the top of red rock canyon and free-fall to my death let me.
I think this is a matter of game mechanics on cell-loading and contiguity. Could be wrong, though, but when I hit an invisible wall, I know there's no way through, so it's time to take a different route. Not a bid deal.

-No fast travel to inside the strip once explored, it gets kind of annoying to use one of the presidential/high roller suites as a stash house since you have to go in and out all the doors (now I just use the Novac motel room every time because its fastest).
Huge agreement here. I avoid the strip altogether when possible, as it's 'fast travel here....wait, wait....ok, go through the gate....wait, wait, wait.....ok, 10 steps and then another gate......wait, wait.....now, 10 more steps and into a casino......wait, wait, .....' . seriously, what is the deal with the load screens?


-Cannot buy Nuka-Cola machine, house themes, lab set, etc. for house/suite.
Actually, I believe there are some custom accessories available for private homesteading.

-No perk that unlocks all handmade weapons.
I love the whole crafting/hardcoe/survival aspect of NV. You don't have to do it, and probably most don't, but I enjoy rummaging through my box of 'stuff that makes other stuff', and seeing what my recently upgraded repair / survival skills will allow me to now craft. I'm glad the handmade weapons are less 'genericized' in NV.

-Cannot mod special weapons.
That would be nice, but also a nice-to-have. I can live without it. The Gobi Scout Rifle is pretty close to perfect already.

-Too many similar shacks, caves, mines.
ummm, ok. I don't see how this is any different than FO/3. All the shacks there came out of one of 3 molds, too. How unique does a shack have to be though, really, to serve it's purpose. You go in once, and never come back again. Seems like a waste to put a lot of effort into making them all different.

-No Mirelurks.
There's Lakelurks, though. Exactly the same thing, right? Just like a Copperhead & a Water Moccasin, just depends on where you live?

-Some of the perks you attain at higher levels are less than spectacular, no level 30 perks.
well, you can't take all the perks, so pick the ones you like. I never have a problem with finding at least 2 or 3 I want...

-Some weapons underpowered/overpowered.
Yup. Still pretty well done, though, right?
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Joe Bonney
 
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Post » Tue May 10, 2011 7:22 pm

Horse shoe crabs do not live in Nevada so no such luck.
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Amy Masters
 
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Post » Tue May 10, 2011 8:32 pm

Most the of the game is great or will be once it's patched but the way the strip is broken up into 1,124 areas (yes I'm exaggerating) is a really bad pain in the [censored].

I honestly felt like the abandoned shacks/off the beaten path locations in Fallout 3 almost always had a point, or a story you could uncover. In New Vegas, they're just star bottle cap holding containers..
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Jack Bryan
 
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