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Actually, I'm hoping that I stuffed up the coding and someone can see an easy fix:
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Spoiler
.ScriptName zqzzSlQuestItemDump extends ObjectReference{This script dumps all player quest items to the active quest item drawer}EVENT OnActivate (ObjectReference akActivator)If akActivator == Game.GetPlayer() Game.GetPlayer().RemoveAllItems(akTransferTo = GetNthLinkedRef(2), abKeepOwnership = TRUE, abRemoveQuestItems = FALSE) ;Remove non-quest items to the holding container Game.GetPlayer().RemoveAllItems(akTransferTo = GetNthLinkedRef(1), abKeepOwnership = TRUE, abRemoveQuestItems = TRUE) ;Remove remaining quest items to quest item container GetNthLinkedRef(2).RemoveAllItems(akTransferTo = Game.GetPlayer(), abKeepOwnership = TRUE, abRemoveQuestItems = TRUE) ;Return non-quest items to player from the holding containerEndIf EndEVENTThanks in advance of any clarification...
