Possible to export a mesh?

Post » Sat Jun 16, 2012 1:42 pm

Hi I just wanted to know if is possible to export a mesh for retexturing purpouses ... what I want to do is export a mesh file from the armour folders as an obj or something convertible to obj then retexture in zbrush ...
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JR Cash
 
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Post » Sat Jun 16, 2012 8:40 pm

Yes, its possible. You'll need to unpack your bsa, then just open it up in nifskope or max and export it as an obj from there. Not sure why you'd want to retexture it in zbrush, but sure.
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jesse villaneda
 
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Post » Sat Jun 16, 2012 7:47 pm

becauseI saw some textures have weird uvmapping and for making good seams and a proper normal map it woudl come better to paint directly on the model ...
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josie treuberg
 
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Post » Sat Jun 16, 2012 2:23 pm

Doesnt work I just tried to open a nif file format of a piece of armour and gets error mesage...


""failed to load file header (version 14020007, 20.2.0.7)""
"failed to load nif from 'E:/Giochi/Steam/steamapps/common/skyrim/Data/meshes/armor/studded/male/1stpersonbody_0.nif'"
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Kim Kay
 
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Post » Sat Jun 16, 2012 2:16 pm

Doesnt work I just tried to open a nif file format of a piece of armour and gets error mesage...


""failed to load file header (version 14020007, 20.2.0.7)""
"failed to load nif from 'E:/Giochi/Steam/steamapps/common/skyrim/Data/meshes/armor/studded/male/1stpersonbody_0.nif'"
That's because you need to download this: https://github.com/throttlekitty/nifxml/zipball/master

Put it in your NifSkope folder and replace the one that's already there.
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Reanan-Marie Olsen
 
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Post » Sun Jun 17, 2012 3:40 am

That's because you need to download this: https://github.com/throttlekitty/nifxml/zipball/master

Put it in your NifSkope folder and replace the one that's already there.
what is that and how about the nif importer exporter for 3dsmax 2011 - 2012?
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Daramis McGee
 
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Post » Sat Jun 16, 2012 6:41 pm

what is that and how about the nif importer exporter for 3dsmax 2011 - 2012?
I don't know, but it's the only way to open Skyrim meshes with NifSkope without any errors (for me, at least).
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ruCkii
 
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Post » Sat Jun 16, 2012 9:52 pm

Ok thanks dfoing that worked for the nif tool , but now I see two different body pieces 0 and 1 and they look the same any idea what they are for?
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Chrissie Pillinger
 
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Post » Sat Jun 16, 2012 7:24 pm

Ok thanks dfoing that worked for the nif tool , but now I see two different body pieces 0 and 1 and they look the same any idea what they are for?

Took me a little bit to figure that one out myself, but "_0" and "_1" type meshes are for small and big bodies, pretty much all armors have one of each to fit your body size, to which you entered during your character creation.
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OnlyDumazzapplyhere
 
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Post » Sat Jun 16, 2012 5:43 pm

what is that and how about the nif importer exporter for 3dsmax 2011 - 2012?
The exporter is http://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=3178. There's a great guide to editing meshes in http://www.gamesas.com/index.php?/topic/1284257-modding-skyrim-with-tessnip-and-nifskope.
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Sheeva
 
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Post » Sat Jun 16, 2012 10:59 pm

Anyone knows if Blended NifScripts are out?
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marie breen
 
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Post » Sat Jun 16, 2012 7:26 pm

Anyone knows if Blended NifScripts are out?
Ok thanks I was now able to retexture by paint over the scales on the scale armour that I didn't like much , mine looks even worst but , at least I got how to make it look good for the next time retry :) ....

tough I see that the texture get a high illumination ingame ...
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Budgie
 
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Post » Sun Jun 17, 2012 3:29 am

http://img7.imageshack.us/img7/3914/scaleto.jpgshows my idea for a selective texturing , so to follow better the shape of the model and seams as well have its own better normals ... anyway I did a crap fast job here just to experiment and also I need to fix my mouse ...
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Gemma Archer
 
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Post » Sat Jun 16, 2012 3:41 pm

That's because you need to download this: https://github.com/throttlekitty/nifxml/zipball/master

Put it in your NifSkope folder and replace the one that's already there.

Thanks for posting this! I can open the nif just fine, but, is there a trick or something else I need to do to see the textures on the model?
I can't see the textures even if I hard code the path them.
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Nomee
 
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