possible Falmer rising DLC

Post » Sat Jun 02, 2012 3:27 pm

A book titled the Falmer a study found in the Dwemer museum that comments on the large increase in Falmer raids and attacks, a DLC that doesn't focus on this would be a majer let down.
the last lines of the book indicate a poosible full scale Falmer invasion of Skyrim

Spoiler

Are they ready to surge to the surface, and make war upon the "light dwellers"?

If that happens - if the Falmer are indeed planning on reconquering Skyrim - I fear a horror neither man nor gods could possibly stand against.
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Mrs shelly Sugarplum
 
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Post » Sat Jun 02, 2012 8:44 pm

They don't look all that intimidating in person.
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Sabrina Schwarz
 
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Post » Sat Jun 02, 2012 5:19 pm

Nor in combat. I've single-handedly taken care of quite a lot of cities, lairs or whatever the Falmer call it.
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Claudia Cook
 
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Post » Sat Jun 02, 2012 10:11 pm

They look too much like Goblins, and I honestly can't see how a bunch of hunched back, tiny,screechy voiced, blinded goblins would pull that off.


Something I've been wondering tho, since they're blind, how the fudge do they use bows?
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amhain
 
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Post » Sun Jun 03, 2012 12:43 am

They look too much like Goblins, and I honestly can't see how a bunch of hunched back, tiny,screechy voiced, blinded goblins would pull that off.


Something I've been wondering tho, since they're blind, how the fudge do they use bows?

Their other senses are very acute.
Probably they not only hear very well, but can detect the movement of the air itself as you pass by.

In the game they do not react to light, you can sneak around with magelight active and they wont notice you, but theyll come at you when they hear you.
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rae.x
 
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Post » Sat Jun 02, 2012 3:20 pm

Lol although this wouldnt be possible i really want to see how the snow elf cities look like before they were destroyed :D
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Mimi BC
 
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Post » Sat Jun 02, 2012 1:23 pm

The Chaurus' breeding cycle limits the Falmers offensive capacity.

They are raiders at best. :D
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Charlotte Buckley
 
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Post » Sun Jun 03, 2012 2:39 am

God, No! Falmer caves are so boring to the point that I avoid them. Falmer for me were a big letdown. I expected more than some goblin like creatures living like cavemen ( even the Forsworn look more civilized ).
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Monika
 
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Post » Sat Jun 02, 2012 9:40 pm

I thought they might bring this in as well. A hard core war with them would be pretty cool - the descendant of the Snow Prince taking shed loads of people out would be quite cool.

They're quite easy to take down though, I agree
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Spooky Angel
 
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Post » Sat Jun 02, 2012 6:46 pm

If they could talk, I would buy it as a possibility. So far, no evidence of that. A uprising of screeching goblins (basically what they are) wouldn't feel like too big of threat to the world when they have the guy who stopped the apocalypse on hand to deal with it.
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Romy Welsch
 
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Post » Sun Jun 03, 2012 12:17 am

Nah, on the surface they would become pretty useless quite fast. Snipe them from a distance with bow and arrow and they would never know. They are suited to caves and such and that is about it.
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Richard Dixon
 
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Post » Sun Jun 03, 2012 2:16 am

I would like to see a war with whoever you side with in the war vs the Falmer.
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Undisclosed Desires
 
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Post » Sat Jun 02, 2012 2:58 pm

Nor in combat. I've single-handedly taken care of quite a lot of cities, lairs or whatever the Falmer call it.

They are technically elves and not goblins so they could do some damage if they orgonised but saying that you took care of a whole cities is bit pointless as in TES games you take care of a whole continent by yourself so that would mean no point in having any more TES.
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Princess Johnson
 
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Post » Sat Jun 02, 2012 10:11 pm

Hopefully if there is a DLC on them, it'll be of an isolated colony that didn't devolve in Goblinoid creatures.
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kiss my weasel
 
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Post » Sat Jun 02, 2012 10:23 pm

They could do extreme damage to markarth seeing as the keep is built on a dwemer ruin infested with Falmar.
Their true city isn't in the game, during the war with the dwemer (known as the war of the crag) the Falmer fled to blackreach's deepest and most hidden reaches.
So the most we're seeing is the surface raiding camps.
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sara OMAR
 
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Post » Sat Jun 02, 2012 10:25 am

If "nameless101" is right and all we are seeing is petty little surface raiding parties and invading little camps then this might be a pretty fun DLC if they decide to makes this and maybe the battle is so great some how the Dwemer return which is the thing I want more is the return of the Dwemer... Hopefully.
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Peter lopez
 
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Post » Sat Jun 02, 2012 3:42 pm

Hopefully if there is a DLC on them, it'll be of an isolated colony that didn't devolve in Goblinoid creatures.
not likely the dwemer devolved the entire population by forcing a fungi into the falmer diet that not only rendered them blind but their offspring.
Plus the ancient nords would has destroyed every snow elf city, those who didn't flee to Blackreach died
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Destinyscharm
 
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Post » Sat Jun 02, 2012 10:59 pm

Dwemer lied and said they would protect them from the Nords, then they turned them blind by forcing them to eat some kind of fungus, and then turned them into slaves and then the Falmer revolted and waged war with them all the way up to the point where the Dwemer disappeared and left a permanent mental scar that makes them always want to fight and kill and now the Dwemer must come back to kill the monster they created or fix the problem they started... Perfect DLC if Bethesda made one like that and then in the new Elder Scrolls game we can play the Dwemer. Now that would be fun if you ask me.
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Jesus Lopez
 
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Post » Sun Jun 03, 2012 1:58 am

If they could talk, I would buy it as a possibility. So far, no evidence of that.
They are clearly adept in martial arts and magic; they would have to have some means of communication in order to maintain an educational heritage. I've not seen any evidence to suggest that the Falmer aren't intelligent, IMO they simply live (though grudgingly) an ascetic existence which was forced on them by the Dwemer.

Nah, on the surface they would become pretty useless quite fast. Snipe them from a distance with bow and arrow and they would never know. They are suited to caves and such and that is about it.
Unless they rose up out of Blackguard with an army of Animunculi and Chauri(?) beside them. Centurions would make for some fearsome siege engines, and a Chaurus could be trained for reconnaissance and infiltration, not to mention a swarm of Chauri(??) could cut through civilians and lesser militia like butter. I don't think a Falmer invasion would be something to underestimate.

Edit: For pluralization quandary. Also, all of this said, I'm really hoping for an Orsinium DLC. :biggrin:
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Sam Parker
 
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Post » Sat Jun 02, 2012 7:26 pm

The Dwemer are gone. People just have to accept this. They are flavor for the Lore and environments now. Honestly this sounds all a bit too obvious and uninteresting. I mean if there was more to the plot than just kill the Falmer by bringing back the Dwemer it might have some more validity but just evil rises to the surface to be cast down by the hero is quite cliche.

@ the above poster. I do not think they can reliably control the Dwemer constructs and many if not all normal dwemer constructs instantly break down once they get a certain distance from the place they were set to protect. There are in game books about this. The Falmer would have to maintain supply lines of fungus for their diet and they would be easily disturbed by intentional cave ins and not to mention the multiple Dwemeri constructs that prevent them from getting out of most of their habitable raiding camps and villages. They are a lightly armored primitively equipped warrior race sensitive to light and blind. They have some aptitude for magic and can control some bug things. That is about all they have going for them. If they are intelligent why would they go topside? It would mean they become recognized and risk extermination by raging Nords who already beat them back in their glory days.
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Nick Tyler
 
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Post » Sat Jun 02, 2012 1:59 pm

The DLC could take place on Solstheim which was the island of the final battle that Ysgramor and his 500 companions believed they wiped out the Snow elves.
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Rachie Stout
 
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Post » Sat Jun 02, 2012 10:38 pm

Unlikely, Falmer weren't able to stand against the Nords when they had the advantage there is no way they could stand against them now when they'd be at a massive disadvantage. Given your average knee-arrowed guard is stronger then the average falmer as well...

Dwemer lied and said they would protect them from the Nords, then they turned them blind by forcing them to eat some kind of fungus, and then turned them into slaves and then the Falmer revolted and waged war with them all the way up to the point where the Dwemer disappeared and left a permanent mental scar that makes them always want to fight and kill and now the Dwemer must come back to kill the monster they created or fix the problem they started... Perfect DLC if Bethesda made one like that and then in the new Elder Scrolls game we can play the Dwemer. Now that would be fun if you ask me.

Not sure how that would work considering the method the Dwemer disappeared in, it is possible they may never return.
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Darrell Fawcett
 
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Post » Sat Jun 02, 2012 2:03 pm

Well the Dwemer dissapeared and that doesn't mean they are "gone" for good, I'm not going to lie if we still have the same races that we've had for quite a long time now and no new ones to choose from things could get quite stale and the Dwemer could help with such a problem because from reading the lore on the Dwemer they sound much more interesting then much of the races we have to choose from and they really are the only other cool "elves" to choose from aside from Orcs and Dunmer...
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Rusty Billiot
 
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Post » Sat Jun 02, 2012 10:29 pm

Well the Dwemer dissapeared and that doesn't mean they are "gone" for good, I'm not going to lie if we still have the same races that we've had for quite a long time now and no new ones to choose from things could get quite stale and the Dwemer could help with such a problem because from reading the lore on the Dwemer they sound much more interesting then much of the races we have to choose from and they really are the only other cool "elves" to choose from aside from Orcs and Dunmer...

The Dwemer got absorbed into Numidium. They became its golden skin, the golden mean between the mundane and the divine.
The Dwemer attempted the same as the Thalmor are now, only via very different means.
The Thalmor seek to return to the endless possibility from before Convention by destroying the world.
The Dwemer attempted to return to divinity by making their entire race a god.
They failed, possibly due to last minute error, as Kagrenac was rushed into his decision, and Numidium did not activate.
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Mandi Norton
 
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Post » Sun Jun 03, 2012 12:13 am

I actually think there's a ton of potential in a Falmer-based DLC, mostly because the Falmer could actually have a chance to utilize some of the Dwemer technology that puzzles so many mortals today. I'd also love more insight into why they make other people blind, and what their ultimate goal is by feeding people to the Chauruses. It could work, if done correctly.

Dwemer lied and said they would protect them from the Nords, then they turned them blind by forcing them to eat some kind of fungus, and then turned them into slaves and then the Falmer revolted and waged war with them all the way up to the point where the Dwemer disappeared and left a permanent mental scar that makes them always want to fight and kill and now the Dwemer must come back to kill the monster they created or fix the problem they started... Perfect DLC if Bethesda made one like that and then in the new Elder Scrolls game we can play the Dwemer. Now that would be fun if you ask me.
The Dwemer didn't lie. They did protect them from the Nords, they just made them into slaves.

Also, for the love of Shor, people have to let this "playable Dwemer/return of the Dwemer" thing go. It is never ever going to happen. Not only would it completely ruin all of the mystery, and not only would it be impossible for them to live up to the hype, but it would be impossible to truly understand them and impossible to roleplay as one for that reason. You cannot understand the Dwemer. The Dwemer understood the entire universe. They were atheists in a universe where gods exist. They could divide by zero.
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adame
 
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