Quality is getting less money. I understand an entry level QA person is not going to make the same as a programmer, having a lot of QA Management level experience, I know first hand how many companies cut from QA first for a variety of (mostly bad) reasons. My company is not in game design and we actually pay much much better for QA, but we don't have very many entry level QA positions outside of temp-contractors. So while our QA make about what the "business" game people make, we are talking 7+ years experience not some high school kid.
If you pay people less, you will get less qualified and motivated people in those positions. If you pay DIRT CHEAP for QA, like most companies, what do you expect as a result?
If you've ever wondered how much money the people creating the games you play make, wonder no more. http://gamasutra.com/view/news/167355/Game_Developer_reveals_2011_Game_Industry_Salary_Survey_results.php has relayed a report from its "sister publication" Game Developer Magazine that breaks down the average amount of money made over several positions at any given developer.
These statistics are garnered from The Game Developer Salary Survey conducted by Game Developer Magazine. The study pinpoints the average salary at "mainstream" US-based companies during 2011 at $81,192 (up from $80,817 in 2010). But when broken down by position and expertise, you come up with the numbers listed below.
- Art and Animation - $75,780 (up from $71,354)
- Audio - $83,182 (up from $68,088)
- Business - $102,160 (down from $106,452)
- Game Design - $73,386 (up from $70,223)
- Production - $85,687 (down from $88,544)
- Programming - $92,962 (up from $85,733)
- Quality Assurance - $47,910 (down from $49,009)
